Terran:
Medivac:
>>
[New Ability] Emergency Thrusters:
-Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds.
-20 second cooldown.
>>
[New Upgrade] Medivac’s Caduceus Reactor:
-Upgrade at the Starport Tech Lab.
-Health restored per second from 9 to 15.
-Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
-Costs increased from 100/100 and 80 seconds to 150/150 and 110 seconds.
Reaper:
>>Base speed increased from 2.95 to 3.375
>>Upgraded speed increased from 3.84 to 4.25.
Widow Mine:
>>No longer hits cloaked units.
>>
[New upgrade] Drilling Claws:
-Decreases burrow time from 3 to 1 second.
-Requires Tech Lab and Armory.
-Costs 150/150, 110 second research time.
Thor:
>>250mm Strike Cannons has been removed.
>>The Thor can now switch between two modes:
-The mode shift takes 4 seconds.
-[mode #1] High-Impact Payload:
--The Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
-[mode #2] Explosive Payload:
-- Regular Thor air and ground weapons.
>>Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
Raven:
>>Seeker Missile has been redesigned:
-Can now fire from 10 range.
-Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
-Targeted unit lights up red when targeted.
-If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
Hellbat:
>>Splash damage radius increased from 90 to 110.
Armory:
>>The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.
Protoss:
Mothership:
>>Recall now functions as it does with the Mothership Core.
>>Vortex now kills a single target and does not affect massive units.
Mothership Core:
>>No longer massive.
Oracle:
>>Pulsar Beam:
-Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
-When activated, the Oracle’s Pulsar Beam is enabled.
-Weapon deals 15+10 light.
-Weapon period changed to 0.86, down from 1.
-Weapon range reduced to 4.
-Energy drain is now 4 per second.
>>Build time increased to 50, up from 35.
Phoenix:
>>Range increased from 4 to 5.
>>Upgrade still grants +2 range.
Dark Shrine:
>>Cost is now 100/100, down from 100/250.
Tempest:
>>Now requires Fleet Beacon.
>>Attacks with two weapons.
-The primary weapon, Kinetic Overload, hits air units and remains unchanged. -The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
>>Build time is now 60, down from 75.
Void Ray:
>>Prismatic Beam:
-No longer charges up.
-Weapon period decreased from 0.6 to 0.5.
-No longer does passive +massive damage.
>>
[New Ability] Prismatic Alignment:
-Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown.
-This does not scale with upgrades.
Zerg
Hydralisk:
>>Speed upgrade now requires Lair tech.
Mutalisk:
>>Speed increased from 3.75 to 4.
>>Acceleration stays at 3.5.
Swarm Host:
>>Health increased from 120 to 160.
Infestor:
>>Fungal Growth:
-Is now a projectile.
-Speed of the projectile is 10.
-Range down to 8 from 9.
>>Infested Terrans:
-No longer gain weapon and armor upgrades.
-Infested Terran egg health down to 70.
Ultralisk:
>>Burrow Charge has been removed.
>>Damage changed from 15+20 armored to 35 flat damage.
Viper:
>>Health increased from 120 to 150.