This is simply amazing! You've done work far beyond most people would just dream of being able to do!
This is simply amazing! You've done work far beyond most people would just dream of being able to do!
Wow..looks impressive![]()
Thank you, everyone! Someday I will return to these!
Last edited by Robear; 10-13-2013 at 10:13 PM.
Well, this is a fun time capsule of my modeling abilities and knowledge years ago. I think I'll do a little thread necromancy, since I'm back on the same subject again? Here are 3D versions of some ground units (and a muta) to the correct scale with each other:
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necromancy? this is a divine resurecction
Thanks! Small update: The dragoon's looking pretty good, just needs a few more details in some areas (legs mostly).
Ultimately all of these (around 10-12 units) will all have idle animations and be running in realtime in an Unreal Engine scene. It'll basically just be them standing around in a featureless void for the first release because I want to have something 'finished' postable, as opposed to also trying to make a good environment and having it all run smoothly. But then it should be viewable in VR. You'll really get a much stronger sense of scale when you're the same height as the ghost!
The units I currently have mostly done and confirmed to be in there will be
* Ghost, Goliath
* High Templar, Dragoon, Phoenix
* Zergling, Roach, Muta, Overlord
Holy crap, that’s the best looking Dragoon I’ve ever seen.
Thank you very much! Don't know if I can elicit that reaction for all of the units, but I'll try my best!
If you want to see the unfinished dragoon in realtime together with the unfinished High Templar, here is a Sketchfab link. This is going to be pretty rad.
the model that blizard made for sc2 I liked a lot, but this is a great way to get back to the art of estarcraft ghost and the original, I would like to see both interacting to , in the lore, each protoss armor is supposed to be an artisan construction in the point of being unique so perfectly the old and the new art can coexist as the escorts of artanis in art for co-op
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Do you have a reference sheet for the protoss skull shape? I saw some fan art of the skull that just tweaks a human skull (and the StarCraft: Ghost concept art seems to have used human anatomy as a reference, since the female protoss render is depicted with breasts), but if you look at Samwise's art for the SC2 queen you can clearly see the protoss skull is this weird cone-shaped thing that looks identical to a live protoss head except the skin is bleached. Either protoss have their skin shrink-wrapped to their skulls or they have exoskeletons instead.
The official art, including concept art and the comics and game renders, have never depicted protoss anatomy consistently. In one shot of the Sacrifice comic Zekrath is depicted with a trunk resembling the space jockey from Alien or a drooping plague doctor mask, the zealot render in StarCraft Remastered has a scalp shaped like a sausage, the StarCraft: Ghost concept art seems to depict the chin/beard thing as growing from where the mouth would be in a human, '96 era art depicts a blue-skinned zealot wearing a mouthless mask, some art depicts robed judicators with large mouthless chins that look really strange, and yet other art depicts a high templar's head with a weird beard/chin that grows from the head at a strange angle.
EDIT: The early templar art, which served as the basis for the SC1 action figures and wallpapers, is even more different.
EDIT: This early art of the stalker provides an even better reference for the protoss head shape.
Last edited by Mislagnissa; 08-24-2018 at 02:24 PM.