From dawn of war 2 I am only interested in some mechanics such as that the units have two combat modes, squad customization game with the adoption of cover. Campaigns and multiplayer were so boring that the idea of playing the latter again doesn't make it viable
the difference between the overmind and the hivemind is as big as that of a human with a chimpanzee on an intellectual level, hey I also like the air god of the old testament that the overmind has.
I was thinking more about the use of scenarios such as recycling that is done in the universe at war imagine the zerg fed on plants and animals on the map, terran recycling buildings scrap metal in addition to the typical mining technique, basically the protoss generate the energy of their ships. with its psionic matrix that in turn it obtains energy from its own body which will not differ much from the Masari and its motors that take energy and matter from nothing. maybe even include benefits for positioning yourself in some areas of the map