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Thread: Theorycrafting: Void Ray rework.

  1. #1

    Default Theorycrafting: Void Ray rework.

    I'm a bit exhausted when it comes to envisioning new things for units lately, but people keep mentioning that Blizzard has said they want to rework this unit.

    I can't really see any drastic changes being done to this unit without completely changing the feel of the unit, but that's just me. Ideas?

  2. #2

    Default Re: Theorycrafting: Void Ray rework.

    They kinds shoved themselves into a corner on this one.
    ATG Siege? Tempest.
    ATA Siege? Tempest.
    Air Anti-building? Oracle.
    Air Spellcaster? Oracle.
    ATA Light? Phoenix.
    AtG Light? Phoenix.
    All-around Capital Ship? Carrier.

    I mean, the Void Ray only really has the niche its in now: sturdy, mid-priced, general ATA ATG unit, with increased power as it faces increasingly powerful enemies. Its basically the Brood War Scout, and I'm comfortable with that honestly.

  3. #3

    Default Re: Theorycrafting: Void Ray rework.

    I don't think they should have units like the Brood War Scout in the game. 'Niche' is not an effective combat role. It's a flaw to design units in that manner.

  4. #4

    Default Re: Theorycrafting: Void Ray rework.

    Quote Originally Posted by Pr0nogo View Post
    I don't think they should have units like the Brood War Scout in the game. 'Niche' is not an effective combat role. It's a flaw to design units in that manner.
    That's what I've been saying for 4 years. Blizzard ignores moi. I'm making the best of a bad situation.

  5. #5

    Default Re: Theorycrafting: Void Ray rework.

    Air Toss seems pretty strong already. So I dunno.

    Maybe give it the old tempest's anti ground shield thing? Or some sort of ability that unlocks upon it reaching max charge up?
    KCCO

  6. #6

    Default Re: Theorycrafting: Void Ray rework.

    I've been noticing toss has a really hard time against mass viking and mass corruptor; maybe adjust voidray to be more effective against large groups of other air units and less so against ground?

  7. #7

    Default Re: Theorycrafting: Void Ray rework.

    What about giving the Void Ray a charged AoE ground attack to help make SG a viable opening against bio and zerg?

  8. #8
    The_Blade's Avatar Administrator
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    Default Re: Theorycrafting: Void Ray rework.

    I was thinking the Void Ray should now be a dedicated defensive/support unit. Protoss air is strong right now, but they need some sort of support.

    Idea:

    Give the Void Ray an ability called the "phase shield". This deploys a concave umbrella shield directly in front of the Void Ray. It will catch any incoming missiles at that angle but at the cost of shield energy. This cost is equivalent to the damage dealt by each missile. The Void Ray may activate "energy flux", when the shield is up. This ability will project the shield forward disabling enemy mechanical air units in contact with the shield. The amount of time designated for the disable is decided by the percent of shield energy remaining. While moving the shield still takes damages, but no longer prevents missile fire. While moving the shield also degrades over time losing shield points.

  9. #9

    Default Re: Theorycrafting: Void Ray rework.

    Phoenix, Void Ray, Oracle, Tempest, Carrier, Mothership. No Protoss air unit does splash damage. Give Void Ray splash. Mass Viking/Corrupter problem solved. Air-based anti-mass Locust/Zergling solved.

  10. #10

    Default Re: Theorycrafting: Void Ray rework.

    I have an idea. How 'bout you leave the Voidray fekking alone, and replace the Oracle's Pulsar Bean ability. Darn Blizzard.

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