Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 46

Thread: My views so far having played 1 day in the beta.

  1. #21

    Default Re: My views so far having played 1 day in the beta.

    Quote Originally Posted by Pr0nogo View Post
    Not really, no. Blizzard boxed themselves into a hole with this 'new units every expansion!' idea. Balance the gameplay properly. That could mean tweaking existing units without adding any new ones at all.
    I agree, but it's kind of hard to justify an expansion without new units.

    Perhaps they could offer new tilesets in LotV? Or a streamlined map editor?

  2. #22

    Default Re: My views so far having played 1 day in the beta.

    Quote Originally Posted by Quirel View Post
    Or a streamlined map editor?
    Things like this should have been 'offered' when the game was released.

  3. #23

    Default Re: My views so far having played 1 day in the beta.

    We're getting new units in LotV, they can't not put new units into an expansion. We're talking cats-fucking-dogs-grade shitstorm.

    The Barracks has the least amount of units now, ergo its the best place for a new unit in LotV.

  4. #24

    Default Re: My views so far having played 1 day in the beta.

    They're already saying they don't plan to include any new units in LotV. Damn, they even tried to exclude units from HotS...

    MP balance takes so much time and money. I think Activision will be friendly with the idea of having LotV as a pure (and expensive) SP expansion, with a few MP gadgets included (like name changes!), but not anything really changing the gameplay. Inclusing no tweaks to existing units.

  5. #25
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    9,988

    Default Re: My views so far having played 1 day in the beta.

    Quote Originally Posted by TcheQuevara View Post
    They're already saying they don't plan to include any new units in LotV.
    That would actually be awesome. Where did they say that?

  6. #26

    Default Re: My views so far having played 1 day in the beta.

    I refuse to believe it until I see a direct quote. Hell, I refuse to believe it until lotV is in my hands. An expansion without new units is, well:


  7. #27
    Darkdama's Avatar Junior Member
    Join Date
    Sep 2012
    Posts
    8

    Default Re: My views so far having played 1 day in the beta.

    well than the terran race in my opinion(the tech army especially) is useless without the warhound-.- it was the best unit but thats what i think
    Love all blizz games

  8. #28

    Default Re: My views so far having played 1 day in the beta.

    Quote Originally Posted by Darkdama View Post
    well than the terran race in my opinion(the tech army especially) is useless without the warhound-.- it was the best unit but thats what i think
    It was the best because it hadn't been balanced yet so its stats were ridiculously OP. It was a Factory Marauder, nothing more.

  9. #29

    Default Re: My views so far having played 1 day in the beta.

    If lotv is sp only, it won't sell as much. They have to include new units.

    Terran late game is garbage. They could work on that.

  10. #30

    Default Re: My views so far having played 1 day in the beta.

    Quote Originally Posted by sandwich_bird View Post

    Terran late game is garbage. They could work on that.
    I agree. Here's a little something I thought up as a fix:


    Hay-Maker


    (Make it more "spacey" obviously)

    Size: Medium
    Supply: 2
    Cost 150/150
    Range: 7
    Attack: 10 (+5 light) damge per volley (AOE)

    So here's how it would work:

    The basic unit would come with 2 rows of missle pods (picture only shows one row), and can be upgraded twice. Each time adding another row.

    The unit has no basic attack. Instead it must use its ability which launches it's missile barrage.
    Once the Hay-Maker has launched it's pods, it will slowly reload each row at a time. The player can choose to launch its missile barrage at any time, as long as atleast one row of pods is loaded. The unit would get a little counter somewhere on it showing how many pods are loaded.
    The catch, of course being that it may be better to wait until all pods are loaded before firing it off. Or to just fire what ever you've got in a tight situation.

    The unit doesn't have to "seige up" or anything, but casting its ability would freeze the unit until the missles have been fired (could be interupted if need be).

    Once missile barage is cast, a red ring would be put on the ground for a short time while the missiles are incoming. Not for a very long time, but enough for an enemy player to maybe get out of the way. The speed to do so would be similar to splitting against banelings.

    It would be deadly in chokes, and for terrain control. If you had enough, you could chain barrage a single location, giving an enemy pause on whether or not to run through.


    I think it'de be cool to see missles flying around similar to the warhound.
    KCCO

Similar Threads

  1. Played HotS at MLG
    By KDraconis in forum StarCraft Discussion
    Replies: 22
    Last Post: 06-11-2012, 10:47 AM
  2. How much time have you played SC2?
    By dustinbrowder in forum StarCraft Discussion
    Replies: 25
    Last Post: 03-21-2011, 01:22 PM
  3. Best UMS map you've ever played?
    By Aznargo in forum StarCraft Discussion
    Replies: 8
    Last Post: 04-26-2010, 04:07 PM
  4. My profile has 2009 views.
    By Pandonetho in forum Off-Topic Lounge
    Replies: 18
    Last Post: 09-27-2009, 05:57 PM
  5. VIEWS -- Pan, Pitch, Rotate, and Zoom
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 35
    Last Post: 05-19-2009, 02:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •