11-27-2012, 03:31 AM
#21
11-27-2012, 01:01 PM
#22
11-27-2012, 01:21 PM
#23
We're getting new units in LotV, they can't not put new units into an expansion. We're talking cats-fucking-dogs-grade shitstorm.
The Barracks has the least amount of units now, ergo its the best place for a new unit in LotV.
11-27-2012, 01:39 PM
#24
They're already saying they don't plan to include any new units in LotV. Damn, they even tried to exclude units from HotS...
MP balance takes so much time and money. I think Activision will be friendly with the idea of having LotV as a pure (and expensive) SP expansion, with a few MP gadgets included (like name changes!), but not anything really changing the gameplay. Inclusing no tweaks to existing units.
11-27-2012, 01:42 PM
#25
11-27-2012, 01:59 PM
#26
I refuse to believe it until I see a direct quote. Hell, I refuse to believe it until lotV is in my hands. An expansion without new units is, well:
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11-27-2012, 02:12 PM
#27
well than the terran race in my opinion(the tech army especially) is useless without the warhound-.- it was the best unit but thats what i think
Love all blizz games
11-27-2012, 02:26 PM
#28
11-27-2012, 03:20 PM
#29
If lotv is sp only, it won't sell as much. They have to include new units.
Terran late game is garbage. They could work on that.
11-27-2012, 06:36 PM
#30
I agree. Here's a little something I thought up as a fix:
Hay-Maker
(Make it more "spacey" obviously)
Size: Medium
Supply: 2
Cost 150/150
Range: 7
Attack: 10 (+5 light) damge per volley (AOE)
So here's how it would work:
The basic unit would come with 2 rows of missle pods (picture only shows one row), and can be upgraded twice. Each time adding another row.
The unit has no basic attack. Instead it must use its ability which launches it's missile barrage.
Once the Hay-Maker has launched it's pods, it will slowly reload each row at a time. The player can choose to launch its missile barrage at any time, as long as atleast one row of pods is loaded. The unit would get a little counter somewhere on it showing how many pods are loaded.
The catch, of course being that it may be better to wait until all pods are loaded before firing it off. Or to just fire what ever you've got in a tight situation.
The unit doesn't have to "seige up" or anything, but casting its ability would freeze the unit until the missles have been fired (could be interupted if need be).
Once missile barage is cast, a red ring would be put on the ground for a short time while the missiles are incoming. Not for a very long time, but enough for an enemy player to maybe get out of the way. The speed to do so would be similar to splitting against banelings.
It would be deadly in chokes, and for terrain control. If you had enough, you could chain barrage a single location, giving an enemy pause on whether or not to run through.
I think it'de be cool to see missles flying around similar to the warhound.
KCCO