Hey, love it, Blizzard did a great job. Just a few thoughts.
BALANCE THOUGHTS:
1: The Oracle's Attack Spell is too similar to the Void Ray's attack.
- It reminds me of a Flux Vane Void Ray that's permanently charged. Obvious it has less health and only hits buildings but there was a reason flux vanes were removed.
- Perhaps change out this ability so it doesn't have an overlap with the Void Ray, please do not change the void ray so that you can keep this ability.
2: The upgrade that extends Locust's life by 10 seconds is too powerfull.
- If you don't have an air unit I find the counter to swarm hosts is to attack them in between their spawns. The upgrade makes that impossible since they're is no longer an inbetween.
- It's hard enough to kill just swarm hosts with this upgrade, but when they have backup it's nearly impossible.
OTHER THOUGHTS:
1: I really hated the idea of Entomb being removed. Ever since it was announced it was the thing I looked foward to the most. But being able to slow down their workers and being able to use that same ability in combat I think in the end was the better decision.
2: I have been playing random (just like I did in the WoL beta) and I've found that Terran seems to be giving me the most trouble. Not sure why, but I seem to have more trouble using Terran's new units compared to the other two race's.
3: I played a 3v3 where I went only Widow Mines and it gave us such map control that we were able to handily beat our opponents. I think these new units are goign to severley change 2v2, 3v3, and 4v4.
It's been fun so far!




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