:_)
http://us.battle.net/sc2/en/blog/771...t_4-10_29_2012
Forget all you know. I thought Brian Kindregan was an abomination... but now I'm moved by the creature's... courage.
I'm sincerely pleased with this last one. Loved it.
My comments:
First... ok, I just ruined my cover. Have you ever seen Brian Kindregan and TcheQuevara at the same room? That's because I am Brian Kindregan. He's saying what I've been saying for months, that maybe all the elements were there for a good story, but it was just executed poorly. Feels nice to have nailed it, or at least, share the exact same diagnosis with big people
I don't think people are in the same spot 4 years after something big. Because if it is something important or traumatic, people are definetively have to digest it, deal with it, or get broken by it. They won't be the same person that witnessed tha first event, or the same person that had the first reaction.So I'd ask the community—what do you think? Should Jim have been in the same spot emotionally that he'd been in four years earlier? Or was the evolution a good idea, but poorly executed? Or was it a good idea and it worked fine for most of us? Or should it have been a whole different idea?
I agree no one should expect Raynor to be in the same place. But there are expected outcomes, and unexpected outcomes. Raynor becoming a freedom fighter and a drunk are both expected outcomes. He's seen too much. That's ok. Now, Raynor admiring Sarah's photo with painful nostalgia, that was unexpected.
And I don't mean impossible to happen: just unexpected. So at a first glance it didn't make sense. If before the first scene - or even better, after it, during the game - we had known the reasons of such change, or at least witnessed him during the different stages of his grief that eventually led him to the place where he stands at WoL's first mission, everything would be OK.
Also, it really seems like Raynor is simply in love with Kerrigan. There nothing weird about he having complicated feelings about her, but that was not as I felt it - and I really wanted to feel like things were more complicated them they seemed. It was really like Raynor, instead of developing from losing her at Tarsonis, than seeing her transformed in Char, than fighting her endlessly, then being allied and betrayed, then vowing to kill her and then developing into other emotions again, just took an emotional shortcut from losing her at Tarsonis straight into missing her/regretting his failure in WoL. That was two-dimensional.
And it's not just about Raynor himself. Other people around him compose who he is, and the same happened to those people. I am, then again, talking about unexpected changes that feel like no changes at all. For the same reasons that act in Raynor's character, those character's in WoL are not where we expect they would be, and this, by Kindregan's words, disconnected us from the story.
The (collective) characters I'm talking about are:
- Hyperion's crew
- Mengsk's Dominion
Both seem unscarred and unaffected by the BW. Matt Horner and at least some of the crew were expected to be as Koprolu-savvy as Raynor, because they did the same things, fault in freaking Aiur along Fenix just like they did, etc. Don't even get me started with the Dominion. I admit, then again, that Dominion's recovery was possible. But it was completely unexpected. I wasn't prepared for it and it felt weird. Aditional detail about its transition should have been given.
The impression I have with Hyperion's crew and the Dominion is that they, too, took a shortcut straight from SC1 to WoL.
About Fenix, I agree with Brian that not everything can be told in the game media. It is not a film or a book. Maybe there was no place for Fenix in WoL. But definetively, the story should had exposed how Raynor's emotions changed from murderous anger to something else completely different. And you know, a Fenix reference wasn't that hard to get... maybe an object to interact with, a commentary with Ariel Hanson. I agree with Brian that interrupting a mission briefing to talk about a twice dead character would be too much, but just figure Raynor interacting with some piece of Fenix's armor, for example, or talking about him with Matt between Prophecy missions. Bam, there's the opportunity to expose how Raynor's feelings transitioned between different things.
Also I don't agree at all that nothing that was introduced damaged the lore: there's no excuse for the Ecumenopolis.