You mean, kind of like the rocks in practice mode maps?
You mean, kind of like the rocks in practice mode maps?
Rest In Peace, Old Friend.
Actually it would be quite easy. Any unit other than workers would be makeable but would not be moveable by the player until the time limit expired. This immobility would include Terran's lift off. The only scouting option would workers. In order to increase the fairness of the no rush mode, players would also be unable to build any static defenses, inclusive of PFs. To avoid a worker rush, workers would be modified to not have an attack during the time limit. The last thing to regulate to allow fair scouting would be disallowing wall-offs in no rush games, which can be done by one of 2 options: either put a no build zone of one block around buildings for the time limit, or allow adjacent buildings but have them lose HP at a high rate that would freak players out within the time limit, i.e. have at least one of the adjacent buildings buildings die in about 30 seconds, the second one would be preferable.
An even more fair rush mode would be no rush until both players have 3 bases, with the caveat that there is a time limit to get the third (say by the 9 minute mark). This would include a requirement that a macro hatch/CC would count as a separate base.
Last edited by flak4321; 10-24-2012 at 01:57 PM.
I am a master tactician. It is my execution that keeps getting me killed.