I'm not formally against that. However, whatever you suggest that they be replaced with must retain all of the good effects of workers while providing none of the negative ones (and no new negative effects).Maybe we should replace workers with something better...
However, it should also be noted that the Zerg do not have this problem. Due to centralized production, the Zerg are incapable of constantly building workers. This shows that the negative effects of workers can be eliminated entirely by providing a companion mechanic that competes for the same resource (in this case, larva). So if CCs and Nexii could build something other than workers, something that was integral to their play, then workers would lose all of the negative effects while retaining the positive ones.
You Fail Logic Forever. If all you can do is attack strawmen and make false analogies, your commentary is of no value here. Logical fallacies do not win arguments; all it does is annoy people.You claim that making workers is this incredible decision making mechanic.
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Why cant we make them autocast? Why should I have to repeatedly cast them every 30 seconds? Why do I have to put up with this mindless busywork when Blizzard can do better?
Nobody claimed that making workers was an "incredible decision making mechanic". The claim was that it had some decision making, thus making it better than PC which has none. Some > None.
And there are big differences between PC and making workers. PC requires significantly more attention than making a worker with rally-mine. The latter requires one hotkey and a button press: 2 actions. PC requires a targeted mouse-click, which either involves aiming at pixels in the mini-map or going to your base. Either of which is more diverting than building workers.




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