Lets see who is really pro-mindless-busywork. You claim that making workers is this incredible decision making mechanic. Its not. Aside from a couple very very limited instances you always want to be making workers (as TorP). The vast majority of the time its oh 30 seconds have gone by=make worker. Youve just convinced yourself this isnt so to further your crusade against PC.
A few isolated incidences when you dont want to make workers doesnt mean the mechanic as a whole has good decision making. If it did then the early game where you only have one Obelisk and you cast Shield Recharge to defeat an attack would count. This is simiilar to cutting workers where you have a limited amount of resources and you may choose to sacrifice long term minerals for something else. Likewise the end game where there are no minerals and you choose to use your obelisks for shield/energy rechage instead of PC would count. This is similar to stopping worker production. At a certain point in the game making/using workers/PC becomes useless. You cant count one as good decision making and neglect the other.





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