
Originally Posted by
Santrega
It's clear to me now that this is simply a second interface argument. The same old story, just with different people.
People are saying that they want things in the game that are fun, and not tedious. Whether something is busy-work, it's tedious, or its fun, is entirely dependent on the person playing the game. In so many area's starcraft II has improved the interface to minimize the parts of the game which were frustrating and not fun. However, afterward they realized they needed a higher skill ceiling, and something to which a player could strive to be better at.
I still believe the answer to that realization is the macro mechanics as they currently are. Anything in the game can be called tedious by someone, or not fun by someone else, or busy work. At the end of the day, blizzard has two goals.
1) Make the game a great game
2) Make the game a great sport
The tedious aspects that you guys see are simply the parts of the game which will separate the men from the boys. Those people who really want to just overwhelm people with macro will get 3-4 different spots going all the time with these macro mechanics. Those people who just want everything to be easy, will get what they want. They will not use the macro mechanics, and they'll face other people who don't use the macro mechanics from first-class delivery into an even match by the AMM.
You guys may think what you want is obvious, so did most of those claiming the game is too easy with rally-mining and MBS. The macro mechanics will not be replaced, and PC may get altered, but it also will not be replaced. You can cry and complain all you like, but until beta, and a mass uprising, there is no way in hell blizzard is going to throw out that mechanic, even if dustin believes it needs something more. If they never find that something, it will be in the game as is.