I already said this argument is superfluous. Stating "Don't do things which lead to success if you want to succeed but don't want to do them" is hardly a profound argument. Building workers has been integral to RTS games since WarCraft 1, so has become an accepted part of them. Proton Charge, however, is not necessary and only introduces repetition as an illusion to macro decision making.
Thought I maid it clear but I'll explain it again. My issue is with the monotony of the chore and the lack of decision making inherent within as it relates to success in playing the Protoss. Not sure about you guys, but I play games to escape the daily chores of life, while at the same time hoping to have fun and succeed.
Still not getting it? Allow me to break it down further:
1) Start up StarCraft 2.
2) Play a random match against another player online.
3) Choose Protoss as a race.
4) When you feel the time is right early on in the game, build an obelisk next to your Nexus.
5) Activate an internal clock in your head reminding you that from this point on you will need to periodically cast Proton Charge over your minerals every X seconds. Ingrain this in your head, and reserve a portion of your brainpower which could otherwise be used on fighting tactics. Accept the harsh reality that in order to be the best possible player you must do this every X seconds to maintain the competitive edge.
6) Realize this exact same thing will need to be done systematically in every subsequent game playing as the Protoss.
7) Close StarCraft 2.





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