Greetings.
Has anyone else been playing/watching Firaxis Games' XCOM: Enemy Unknown? For those who haven't, XCOM is a turn-based strategy game about an alien invasion on Earth. Much like SC2, the missions are interluded a 'main base' mode that the player returns to after each mission to upgrade his/her units and tech. However, I feel that the people at Firaxis were far more successful in their effort than Blizzard in getting players engaged in it and making it an enjoyable experience gameplay-wise.
If you haven't seen it before, here is a quick featurette about what Firaxis has dubbed 'The Ant Farm':
While I'm loathe to say one game is better than the other, here are a number of features about the Ant Farm that I liked that I think Blizzard could emulate or learn from moving forward in HotS and LotV:
- The diorama/ant farm style presentation. When you first return to HQ, rather than starting in one room, the player is presented with a zoomed out view of the entire base; showing all the rooms and what's going on in them. Showing the base as a hive of activity immediately piques the player's interest and beckons them to find out what's going on. This, I feel, would help address Blizzard's issue about how players weren't engaging with the various characters aboard the Hyperion in WoL.
- The base constantly evolves. Unlike the Hyperion, new rooms are constantly being added under the player's direction as the game progresses. This, coupled with the zoomed out presentation makes it immediately obvious to the player that something new has been added; and in a way that taps into our natural curiosity.
- Although there are fewer named characters in XCOM than in WoL, they all regularly interact with one another throughout the story; which gives good insight into the interpersonal interactions and the contrasting personalities between them. In contrast, we get a lot less of this in SC2. While we do on occasion get one of the characters talking to Raynor about another character, we don't really get to see said two characters actually talk to one another.
- Engaging with the characters actually produce additional, non-mission-specific objectives (spoiler: you actually need to complete them in order to progress in the story). This, I feel, is an important feature missing from SC2. By having it, it clues the player in that "hey, I actually need to be talking with these people".
- The player spends a significant amount of time in the Ant Farm. Yes, I realise that wasn't how SC2 was designed but by making the player's actions during this phase of the game important to his/her success and progression in the game and giving them plenty of interesting things to do during it, it does wind up causing the player to engage in it more; if simply because s/he has to.
So... all this is great and all but what was the point of it all? Well, when last seen, Blizzard had commented that they weren't entirely satisfied with the end results of WoL's Hyperion phase yet its HotS' equivalent - the Leviathan - was still very much in the same vein engagement mechanics-wise.
As such, I think HotS could take a page from XCOM's design book and have a similarly designed base. It would even make sense lore-wise for the Zerg to do so. Though, perhaps instead of a vertical layout, it could have a more traditional, horizontal layout a la Dungeon Keeper. Imagine, building Nurseries to increase the max army size or speaking to Abathur to have the evolution master tell you he needs to study a certain type of critter to help develop a certain evolution for the Swarm;requiring the player has to keep his/her eyes open for them when on missions.




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