There's definitely some fine tune number crunching that the devs must have to determine some of these finely-tuned stats to make sure the point values of these units aren't out of whack.
Sure, the Hydralisk, on paper, is much more expensive than a marine for not much more bang. It's even costlier than its SC1 counterpart without a vast upgrade, compared to the Marine which got 5hp boost on top of a +10 upgrade. The Hydralisk got a 25/25 cost increase AND takes 1 more supply than before. But it's still considered balanced in SC2 terms. Why?
I feel it's because with the addition of new units to the Zerg, the Hydralisk's role overall has shifted. In SC1 it was much more powerful because it was one of the only counters to practically everything in the game. Light units, armored units, air units; the Hydra was the go-to unit to take em all down. Aside from the specific hydra counter, the usual answer to most scenarios was 'if losing, make more hydras'.
SC2 has Banelings and Roaches. The combinations with these may seem very simple and straight forward, but the addition of these 'hard counter' units makes the all-purpose Hydralisk more deadly in some ways but it also throws it more into a niche. Hydras are still decent at killing anything. When you're able to soften up armies with Banelings/Roaches, Hydras can deal a lot of damage when not taking hits. Since Hydras aren't the go-to unit to take out masses of light units or armored units, their role in general is diminished to anti-air support or damage padding for your main force.
I agree that the combinations are lackluster, but again I think this problem is more deep rooted in the nature of SC2's design than a simple stat boost could solve.




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