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Thread: Starcraft II Briefing rooms

  1. #21

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Shadow Archon View Post
    Expanded probably would get bonus levels that the "normal" mode wouldn't have. Also, you have to change the terrain in the 9th level of the Terran campaign to the City tilest as it was meant to be in lore for expanded as well.
    I don't remember well... but I think I heard you would even be able to mix map tile-sets!
    While I think that some maps (bonus levels & such incompatible) will be unable to be joined into one, most of them will just need a "game mode option" thus reducing trouble quite a lot!

  2. #22

    Default Re: Starcraft II Briefing rooms

    That would help, and Yes, you can mix tilesets.

  3. #23

    Default Re: Starcraft II Briefing rooms

    Most likely, you will be able to make a map with a starting tile (such as dirt) and then when you actually mould the terrain, you can choose different tiles under various categories, which are the tilesets. This would make it so you could either make entire map themed to one category or mix and match different tiles to make a very unique map.

    Just imagine mixing Jungle and Ashworld.

  4. #24
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    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by n00bonicPlague View Post
    Just imagine mixing Jungle and Ashworld.
    That would probably be Auir. The jungle being the patches of land that remian and the ashworld being the areas that the Zerg destroyed.

  5. #25

    Default Re: Starcraft II Briefing rooms

    I don't want a carbon-copy version of SC and BW. I'd rather the updated story space. It would help give the player a sense of the real scope of the action, I think.

    One thought I had, along this vein: It would be nice if there was a field camp or the like as a story space. A fire, tent, pre-fab structures, bunkers off in the distance, a setting sun putting a heavy twilit pall over the field, marines in the distance setting up their gear and mounting their suits.

    What I'd like to know (and this technique may be useful in a Bridge setting as well) is how much control the map maker has over the background elements. Say, for example, the Hyperion is near Red Stone. Can you add battle cruisers in the background? Explosions and dog fights? What about changing the color, creating a nebula? For the encampment, maybe you can add Protoss or Zerg structures in the distance, just this side of the horizon. A blue glow permeates Protoss territory, a green mist enveloping zerg ground.

    So many possibilities.
    Last edited by Visions of Khas; 09-29-2009 at 02:28 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  6. #26

    Default Re: Starcraft II Briefing rooms

    That's what I would like myself. If anyone remembers Goldeneye, it was always silly to be captured by the enemy and then upon completion of a task it would take you to a debriefing as if you were safely back home. Having some various scenes for briefings would be nice. Also, there are some cases where the pop-up screens wouldn't always be good.

  7. #27

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Visions of Khas View Post
    I don't want a carbon-copy version of SC and BW. I'd rather the updated story space. It would help give the player a sense of the real scope of the action, I think.

    One thought I had, along this vein: It would be nice if there was a field camp or the like as a story space. A fire, tent, pre-fab structures, bunkers off in the distance, a setting sun putting a heavy twilit pall over the field, marines in the distance setting up their gear and mounting their suits.

    What I'd like to know (and this technique may be useful in a Bridge setting as well) is how much control the map maker has over the background elements. Say, for example, the Hyperion is near Red Stone. Can you add battle cruisers in the background? Explosions and dog fights? What about changing the color, creating a nebula? For the encampment, maybe you can add Protoss or Zerg structures in the distance, just this side of the horizon. A blue glow permeates Protoss territory, a green mist enveloping zerg ground.

    So many possibilities.
    Ships in the background for the First person mode? That was in Halo 3 and I loved the Idea. I like the way you describe the scenary as well. Now, I want Starcraft II more.

    I would like to play both the original and the expanded. Maybe after SC2 comes out, it could be the site's project. To make a great recap of SC1 and BW with First-person battles and much greater detail. Though I doubt it would happen. Most likely a single mod or map maker would take the job on himself.

  8. #28

    Default Re: Starcraft II Briefing rooms

    Most likely, you will be able to make a map with a starting tile (such as dirt) and then when you actually mould the terrain, you can choose different tiles under various categories, which are the tilesets. This would make it so you could either make entire map themed to one category or mix and match different tiles to make a very unique map.
    It'll probably work like WC3.

    You have one tileset that you choose and start with, then you can pick and choose from other tilesets and import tiles from those.

    With a maximum number of tiles possible. (For map size reasons.)


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  9. #29

    Default Re: Starcraft II Briefing rooms

    Yeah, they couldn't remake brood war. It'd def. need to be put into line with the quality of current games.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  10. #30

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Shadow Archon View Post
    Ships in the background for the First person mode? That was in Halo 3 and I loved the Idea. I like the way you describe the scenary as well. Now, I want Starcraft II more.

    I would like to play both the original and the expanded. Maybe after SC2 comes out, it could be the site's project. To make a great recap of SC1 and BW with First-person battles and much greater detail. Though I doubt it would happen. Most likely a single mod or map maker would take the job on himself.
    This is a remarkable idea, something to think about. I've seen awesome and inspiring ideas in this thread, but I think we must organize ourselves, as a community, so Star Craft legacy's mapmakers, debuggers and testers, will volunteer to give birth to such a great project:
    Star Craft legacy's team (since there should be a team) will take the endeavor to remake StarCraft and StarCraft: Broodwar.
    I hereby, offer my help to work with the galaxy editor (once SCII comes out) to be part of what could be quite a masterpiece!
    ...
    I just hope I'm not just being too enthusiastic ...

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