I don't want a carbon-copy version of SC and BW. I'd rather the updated story space. It would help give the player a sense of the real scope of the action, I think.
One thought I had, along this vein: It would be nice if there was a field camp or the like as a story space. A fire, tent, pre-fab structures, bunkers off in the distance, a setting sun putting a heavy twilit pall over the field, marines in the distance setting up their gear and mounting their suits.
What I'd like to know (and this technique may be useful in a Bridge setting as well) is how much control the map maker has over the background elements. Say, for example, the
Hyperion is near Red Stone. Can you add battle cruisers in the background? Explosions and dog fights? What about changing the color, creating a nebula? For the encampment, maybe you can add Protoss or Zerg structures in the distance, just this side of the horizon. A blue glow permeates Protoss territory, a green mist enveloping zerg ground.
So many possibilities.
