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Thread: Starcraft II Briefing rooms

  1. #11

    Default Re: Starcraft II Briefing rooms

    If map makers have acces to the "Hyperion scene", I hardly see why people would want the old brefing room from the original. We know we can spawn screen with protraits in it, just fix a camera in the hyperion and spawn screens to have the same kind of discussions.

  2. #12

    Default Re: Starcraft II Briefing rooms

    Maybe someone could make multiple briefing rooms for the different locations in the original starcraft campaigns.

    Here are some examples I thought of:

    Terran:

    UED flagship Alexander(SP?)
    Magistrate's office
    Hyperion's bridge
    A Command Center

    Zerg:

    A Hatchery.
    On one of those Space-Whales(Leviathan?)
    Underground.

    Protoss:

    Gantrithor's Bridge.
    A Nexus.
    Citadel of the Executor.
    A dark templar buidling on Shakuras.

    Quote Originally Posted by Bisso View Post
    If map makers have acces to the "Hyperion scene", I hardly see why people would want the old brefing room from the original. We know we can spawn screen with protraits in it, just fix a camera in the hyperion and spawn screens to have the same kind of discussions.
    We aren't talking about the original briefing rooms in Starcraft being in Starcraft II, we are wondering what would SC2 briefing rooms be like if Blizzard has made some or do map-makers need to make one themselves. Your Idea sounds good.
    Last edited by Shadow Archon; 09-29-2009 at 12:22 PM.

  3. #13
    Gradius's Avatar SC:L Addict
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    Default Re: Starcraft II Briefing rooms

    If someone is going to remake the campaigns they need to make 2 versions:
    1) A carbon-copy of the original game w/ 100% focus on accuracy, for people who just want Blizzard's exact version of the events.
    2) An improved version which uses story space instead of mission briefings and incorporates all known retcons.

    It's not necessarily twice as much work either - the first version could be used as a great starting point for the second.

  4. #14

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Gradius View Post
    If someone is going to remake the campaigns they need to make 2 versions:
    1) A carbon-copy of the original game w/ 100% focus on accuracy, for people who just want Blizzard's exact version of the events.
    2) An improved version which uses story space instead of mission briefings and incorporates all known retcons.

    It's not necessarily twice as much work either - the first version could be used as a great starting point for the second.
    Good idea.

    Like one retcon could be using the city tilest on the 9th level in the Terran campaign.

  5. #15

    Default Re: Starcraft II Briefing rooms

    I had been thinking it could be done also including some "new" stuff. Like in game cut scenes emulating the pre rendered scenes SC1 had... I wonder if such a thing is also possible, since now we can manage things like FPS, we can now add a "sub mission" to the "REVOLUTION" mission, in such a way that we use kerrigan and infiltrate inside the antigan command center and (instead of just the sound of gunfire) playing as kerrigan kill the confederate officer(I hope her non infested unit appears in the editor for that to be possible, otherwise another female ghost would do.). I was wondering how powerful will the FPS management be, if it's enough to enter buildings, drop-ships and such and being capable of interaction it should be not only amazing but impressive!
    I hope all those things I Imagined are possible, I'm willing to help mapmakers to re-create StarCraft & StarCraft:Brood War with the Galaxy editor once SCII is out!

  6. #16

    Default Re: Starcraft II Briefing rooms

    Good point. Use first-person shooter in Installation levels would be nice, though hard to do for Kerrigan in the Zerg Campaign. We could also use some of the Flash-back cinematics that Blizzard has shown. I however am not that good with the map edito(In WC3, I made a battle that was based off of 300 using orcs for spartans, thats about it), but I'll start learning with the Galaxy editor.

    We could make bonus levels using some of the books that were going on at the same time of the campaign like Queen of Blades or Speed of Darkness.

  7. #17

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Shadow Archon View Post
    Good point. Use first-person shooter in Installation levels would be nice, though hard to do for Kerrigan in the Zerg Campaign. We could also use some of the Flash-back cinematics that Blizzard has shown. I however am not that good with the map edito(In WC3, I made a battle that was based off of 300 using orcs for spartans, thats about it), but I'll start learning with the Galaxy editor.

    We could make bonus levels using some of the books that were going on at the same time of the campaign like Queen of Blades or Speed of Darkness.
    I think it should be possible to make those hunter killers (I do hope all hero units from SC1 are in the editor) follow kerrigan and defend her automatically... and with a command make them wait and burrow so you could solo cloacked, things like that, as if it were counter strike with boots...
    I even hope we can do things a la SC: ghost! (you know, find a "empty" unit i.e. a goliath with no pilot and start using it!)

  8. #18

    Default Re: Starcraft II Briefing rooms

    Thats a good idea. You could still make a Hunter killer if they don't include them by raising the stats of Hydralisk and calling it a Hunter Killer and by giveing it the color red.

    They should have it in there though.

  9. #19

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Shadow Archon View Post
    Thats a good idea. You could still make a Hunter killer if they don't include them by raising the stats of Hydralisk and calling it a Hunter Killer and by giveing it the color red.

    They should have it in there though.
    Right, that's why I wonder what will we do about Tassadar, Gantrithor or other hero units, I do hope they'll be there in the editor.
    Quote Originally Posted by Gradius View Post
    If someone is going to remake the campaigns they need to make 2 versions:
    1) A carbon-copy of the original game w/ 100% focus on accuracy, for people who just want Blizzard's exact version of the events.
    2) An improved version which uses story space instead of mission briefings and incorporates all known retcons.

    It's not necessarily twice as much work either - the first version could be used as a great starting point for the second.
    it could be the same campaign, same maps but you just have to choose "game mode"
    i.e "normal"=carbon-copy of the original game w/ 100% accuracy
    "Expanded"=An improved version.
    Everything could be in the same map (each one), thus being less work and just a "game mode" option!

  10. #20

    Default Re: Starcraft II Briefing rooms

    Quote Originally Posted by Josue View Post
    it could be the same campaign, same maps but you just have to choose "game mode"
    i.e "normal"=carbon-copy of the original game w/ 100% accuracy
    "Expanded"=An improved version.
    Everything could be in the same map (each one), thus being less work and just a "game mode" option!
    Expanded probably would get bonus levels that the "normal" mode wouldn't have. Also, you have to change the terrain in the 9th level of the Terran campaign to the City tilest as it was meant to be in lore for expanded as well.

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