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Thread: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

  1. #21

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Shadow Archon View Post
    I understate that because Dark of the Moon was a large revolting piece of garbage, an abomination perpetuating itself painfully in the eyes of those who watched, stabbing and ripping the hearts of those who called themselves Transformer fans, the piece of living vomit and digested hate booming with laughter at out misfortune.

    I could go on, but do I need to tell of my disappointment to my fullest voice?

    Revenge of the Fallen was terrible. Dark of the Moon was ungodly, even worse.
    Well, at least DotM had a nice story, plot and script and felt like a TF movie. RotF felt like a child's movie. TBH, I prefer DotM over RotF and TF1 (which feels like it was aimed at the average Teenager), but honestly, none of the TF movies really are that good. At least DotM felt like it was a war movie, had a darker plot and it was aimed at pretty much everyone, not mainly children & families (2nd film) or teenagers (1st one).

    Anyways, this is waaayy off-topic. Let's get back on topic. I'm pretty sure now that Zerus is the last mission set and that Korhal isn't the end, but rather the middle, so the "leaked ending" really isn't an ending, actually.

    I can't wait to see the new race (Primal Zerg) and hope that the Hybrids will also be their own race, in the same vein.
    Last edited by Alex06; 09-10-2012 at 09:09 AM.

    Kudos to Arkceangel for the Terran avatar and sig!

  2. #22

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    I'm wondering about this special Mengsk Terran Units or the fact that the Dominion still has some Spectres under their control.

  3. #23

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Shadow Archon View Post
    I'm wondering about this special Mengsk Terran Units or the fact that the Dominion still has some Spectres under their control.
    I always assumed the Spectre in the trailer and teaser video was just a placeholder for a Ghost... :P

    And it seems they were trying to implement the Odin, WoL APC, the WoL BC upgrades, Lurkers, Spectres (Had the grenade stun and personal shield abilities) and Diamondbacks into MP early on during HotS development. There are strings that seem to show they were used for MP and that the Odin even had its own portrait rather than using Tychus'. They even tested again the Carrier with escorts, called here "Purifier Scouts", and then with a purification beam and Scarabs and had a mix of the Shredder and Hellion into the game (Firebot). And they played around with a Digester Zerg unit, that could swallow and digest units to return 75% of their original cost, and a Bulldozer that could build ramps onto cliffs and bridges. And the Missile Launcher unit? It could turn into a Missile Launcher tower...Perhaps Ghosts and Nukes were removed and they had this and Spectres at one point? This is all pretty interesting, if you ask me.

    As for Mengsk units, I REALLY hope they are Cerberus units, since Cerberus still exists under Mengsk.

    And I'm so happy Umoja is in the game; Hopefully they help Raynor, as one could expect.
    Last edited by Alex06; 09-10-2012 at 09:32 AM.

    Kudos to Arkceangel for the Terran avatar and sig!

  4. #24

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Alex06
    Anyways, this is waaayy off-topic. Let's get back on topic. I'm pretty sure now that Zerus is the last mission set and that Korhal isn't the end, but rather the middle, so the "leaked ending" really isn't an ending, actually.

    I can't wait to see the new race (Primal Zerg) and hope that the Hybrids will also be their own race, in the same vein.
    Yeah, I think that's a key possibility. If Kerrigan makes a one way trip, it avoids the return travel time issue I've mentioned.

    I'm iffy about the primal zerg though. To be honest, when it's a same race vs. same race mission, I've always found the zerg the least interesting combination for that, though if we've built up our own army via mutations by that time, could be interesting.

    And yeah, judging by some of the files, looks like the hybrids are getting more of an infrastructure. Hope they become more of an army on their own-something like the naga or Burning Legion perhaps in terms of their role in singleplayer.

    Quote Originally Posted by Alex06 View Post
    I always assumed the Spectre in the trailer and teaser video was just a placeholder for a Ghost... :P

    And it seems they were trying to implement the Odin, WoL APC, the WoL BC upgrades, Lurkers, Spectres (Had the grenade stun and personal shield abilities) and Diamondbacks into MP early on during HotS development. There are strings that seem to show they were used for MP and that the Odin even had its own portrait rather than using Tychus'. They even tested again the Carrier with escorts, called here "Purifier Scouts", and then with a purification beam and Scarabs and had a mix of the Shredder and Hellion into the game (Firebot). And they played around with a Digester Zerg unit, that could swallow and digest units to return 75% of their original cost, and a Bulldozer that could build ramps onto cliffs and bridges. And the Missile Launcher unit? It could turn into a Missile Launcher tower...Perhaps Ghosts and Nukes were removed and they had this and Spectres at one point? This is all pretty interesting, if you ask me.

    As for Mengsk units, I REALLY hope they are Cerberus units, since Cerberus still exists under Mengsk.

    And I'm so happy Umoja is in the game; Hopefully they help Raynor, as one could expect.
    Looking at the units...well, to be honest, I'm not surprised they didn't make it into multiplayer. Too much overlap IMO.

    As for Umoja, I'm not sure about them. Obviously they'd want Mengsk gone, but would they really be willing to shelter Kerrigan? Still, at the least, we're getting Umoja in a game. Heck, even the KMC got an appearence in Brood War.

  5. #25

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Hawki View Post
    Yeah, I think that's a key possibility. If Kerrigan makes a one way trip, it avoids the return travel time issue I've mentioned.
    I still don't think that's an issue.

    Heck, if we go by the scene in Escape from Mar Sara, the Hyperion escapes to another solar system in four seconds. The closest one to Earth is 4 light years. Assuming it's the same, a light year per second makes FTL travel around the galaxy not a problem at all.

  6. #26

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Shadow Archon View Post
    I understate that because Dark of the Moon was a large revolting piece of garbage, an abomination perpetuating itself painfully in the eyes of those who watched, stabbing and ripping the hearts of those who called themselves Transformer fans, the piece of living vomit and digested hate booming with laughter at out misfortune.

    I could go on, but do I need to tell of my disappointment to my fullest voice?

    Revenge of the Fallen was terrible. Dark of the Moon was ungodly, even worse.
    Me being a transfan for a moment: I agree DOTM was garbage, plain and simple. Watching against Battleship, either DOTM was a preview, or Battleship was a redo.

    As for ROTF, I actually liked it and only fault the movie for, in typical Bay fashion, failing to fully flush out a good basic plot and overdoing the comedic parts.

    Coming back to topic for a moment: I think Toss will get some love before LotV because of issues in the beta right now. I think the 2 new air units will become one unit with somewhat reduced range or the 22 ranged attack will become an Oracle ability similar to the Thor's Strike Cannons, with the Tempest scrapped in favor of a Toss ground upgrade. Personally, toss gorund would be fixed by extending the blink ability to Immortals.
    I am a master tactician. It is my execution that keeps getting me killed.

  7. #27

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Alex06 View Post
    And they played around with a Digester Zerg unit, that could swallow and digest units to return 75% of their original cost, and a Bulldozer that could build ramps onto cliffs and bridges. And the Missile Launcher unit? It could turn into a Missile Launcher tower...Perhaps Ghosts and Nukes were removed and they had this and Spectres at one point? This is all pretty interesting, if you ask me.
    VERY interesting. Would like to hear more about the bulldozer.

    Quote Originally Posted by Alex06 View Post
    As for Mengsk units, I REALLY hope they are Cerberus units, since Cerberus still exists under Mengsk.
    ????


  8. #28

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Quirel View Post
    VERY interesting. Would like to hear more about the bulldozer.
    Seriously? We've got every zerg strain and 26th century terran war-machine under the sun, and you're interested by a bulldozer

    From what I've heard, it could create ramps in multiplayer. Go figure.

    Quote Originally Posted by Quirel
    http://starcraft.wikia.com/wiki/Cerberus_Program

    Those guys, actually. In-game, probably something akin to Cerberus Recon Squad.

  9. #29

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    Quote Originally Posted by Hawki View Post
    Seriously? We've got every zerg strain and 26th century terran war-machine under the sun, and you're interested by a bulldozer
    Hell if I know. Could be that I've seen just about every permutation of futuristic tanks and mechs, but excavation vehicles might offer something new. Could be that I love heavy equipment in general, from forklifts on up to bucket-wheel excavators.

    Or, it could be that I hear 'military bulldozer' and think of this:
    http://www.youtube.com/watch?v=YBy0y...layer_embedded

    Quote Originally Posted by Hawki View Post
    From what I've heard, it could create ramps in multiplayer. Go figure.
    Could be interesting... Would probably wreck havoc with map balance, though.

  10. #30

    Default Re: List of new HotS campaign units, tilesets, Kerrigan abilities & upgrades.

    I wish the KMC had some more unique units, like in Heaven's Devils where they had Rippers and Sloth tanks. It would just be interesting.

    Heck, I would love Umoja Protectorate unique units. Anyone have an inkling that those special marines in the trailer are Umojan?

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