05-08-2009, 06:34 PM
#21
05-08-2009, 06:37 PM
#22
So much info today... Im so overwhelmed
And SC:L
I think I have died and went to heaven... or hell... I have yet to see
05-08-2009, 06:40 PM
#23
I like Protoss changes, and about Ravens....Hm dunno somehow i liked more NightHawks name then Ravens, but it is ok though...And targeting drone works how?Sniping incoming missiles?
05-08-2009, 06:42 PM
#24
05-08-2009, 06:47 PM
#25
It only affects projectiles.Perhaps by creating a radius inside which all enemy ranged attacks become ineffectual? Somewhat like Dark Swarm...
05-08-2009, 06:49 PM
#26
believe it might make a ratio around and say 1/4 of the missiles that go into that area will get destroyed. if u make anotherone nearby it will increase to 1/2 of the missiles will die and so on
05-08-2009, 07:16 PM
#27
They won't do it that way because they don't want random elements. That's why they removed miss chance after all. Might also be why they removed Overload, now that I think about it.
I do kind of wonder about the restriction to "projectiles" only - did they assign attacks to different units bearing this ability in mind? Seems like it might lead to weird balance issues otherwise.
05-08-2009, 08:44 PM
#28
I don't think this sounds random. A static reduction in attack vulnerability is not the same as a percent chance to do full damage on each shot.
How was overload based on chance? I don't remember...
05-08-2009, 09:28 PM
#29
it would attack ALL the units within range dealing the same damage.
05-08-2009, 10:14 PM
#30
How confirmed is that name change? I mean, it's a very rough translation and Nighthawk and Raven are both black birds so ... could just be a mistranslation.
Anyways, I'm interested in learning more about this new ability. It seems like High Templars might be more useful than just storm then merge in StarCraft 2. Maybe we'll have a reason to keep our Templars![]()