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Thread: New High Templar Ability...

  1. #21

    Default Re: New High Templar Ability...

    Quote Originally Posted by mr. peasant View Post
    Here's a question though... does anyone know how it works? Is it a one-off ability that instantly restores an X amount of shield points or increase the regeneration rate for an X duration? Or is it channeling?
    Posting it on Battle.net SC2 forums is a good idea.

  2. #22

    Default Re: New High Templar Ability...

    So much info today... Im so overwhelmed
    And SC:L

    I think I have died and went to heaven... or hell... I have yet to see

  3. #23

    Default Re: New High Templar Ability...

    I like Protoss changes, and about Ravens....Hm dunno somehow i liked more NightHawks name then Ravens, but it is ok though...And targeting drone works how?Sniping incoming missiles?

  4. #24

    Default Re: New High Templar Ability...

    Quote Originally Posted by RamiZ View Post
    I like Protoss changes, and about Ravens....Hm dunno somehow i liked more NightHawks name then Ravens, but it is ok though...And targeting drone works how?Sniping incoming missiles?
    Perhaps by creating a radius inside which all enemy ranged attacks become ineffectual? Somewhat like Dark Swarm...

  5. #25
    Pandonetho's Avatar SC:L Addict
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    Default Re: New High Templar Ability...

    Perhaps by creating a radius inside which all enemy ranged attacks become ineffectual? Somewhat like Dark Swarm...
    It only affects projectiles.

  6. #26
    The_Blade's Avatar Administrator
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    Default Re: New High Templar Ability...

    believe it might make a ratio around and say 1/4 of the missiles that go into that area will get destroyed. if u make anotherone nearby it will increase to 1/2 of the missiles will die and so on

  7. #27

    Default Re: New High Templar Ability...

    Quote Originally Posted by The_Blade View Post
    believe it might make a ratio around and say 1/4 of the missiles that go into that area will get destroyed. if u make anotherone nearby it will increase to 1/2 of the missiles will die and so on
    They won't do it that way because they don't want random elements. That's why they removed miss chance after all. Might also be why they removed Overload, now that I think about it.

    I do kind of wonder about the restriction to "projectiles" only - did they assign attacks to different units bearing this ability in mind? Seems like it might lead to weird balance issues otherwise.

  8. #28
    0neder's Avatar Junior Member
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    Default Re: New High Templar Ability...

    I don't think this sounds random. A static reduction in attack vulnerability is not the same as a percent chance to do full damage on each shot.

    How was overload based on chance? I don't remember...

  9. #29
    The_Blade's Avatar Administrator
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    Default Re: New High Templar Ability...

    it would attack ALL the units within range dealing the same damage.

  10. #30
    TheEconomist's Avatar Lord of Economics
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    Default Re: New High Templar Ability...

    How confirmed is that name change? I mean, it's a very rough translation and Nighthawk and Raven are both black birds so ... could just be a mistranslation.

    Anyways, I'm interested in learning more about this new ability. It seems like High Templars might be more useful than just storm then merge in StarCraft 2. Maybe we'll have a reason to keep our Templars

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