Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 43

Thread: [HotS] Meta-game theorycrafting

  1. #11

    Default Re: [HotS] Meta-game theorycrafting

    Quote Originally Posted by The_Blade View Post
    Protoss players seem to have problems having ground superiority. Zerg and Terrans are having a much easier time creating massive deathballs.
    I've seen some stability in Protoss groud armies.. Its just a completely different composition than WoL; a lot more immortal heavy mixes vs warhounds. Vs zerg, its tough but need to mix in more archons to deal with the locusts, but I've seen it work.

    I think warhounds need a bit of work, but I like them so far kind of. I was really hoping they would specifically be used for countering mechanical units; such as being able to deal with tank lines and great vs stalkers, and weak vs things like zealots and marine/marauder.. Right now, they seem like a great all-around unit with added strength vs mechanical. Tone them down abit, maybe a bit longer range vs tanks even at the cost of some of their normal damage?

  2. #12
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: [HotS] Meta-game theorycrafting

    I've seen day[9] working with mass Archons and Zealots to deal with Roach and Swarm Hosts.

    Here's an example of what I've seen from streams about Protoss not being able to handle Zerg.



    Archons are great supply effective units, but they are expensive. Day[9] used Zealots as meatshields for Archons, but I don't see how attacking upgraded locusts. I don't believe there's a "correct" way to fight locusts. Ignoring them might work, but Zerg just has to cluster up his buildings. IMO locusts do too much damage, but I want to see a week of beta to see it clearly.

  3. #13

    Default Re: [HotS] Meta-game theorycrafting

    Yea. I think that game was close, but I see where you are coming from kinda. I think its unfortunate protoss doesnt really have much to add to the composition when talking about new units; Tempests are kind of a money sink so far IMO (slight buff may be needed IMO) but I think WhiteRa was handling it fine until he started the tempest production so heavily, lowering his ground army count.

    I wish Oracles still had that cloak, would of been great to add in to a mid-game army or two split for hatchery sniping or such.

  4. #14
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: [HotS] Meta-game theorycrafting

    Alright people, I'm currently within the Beta. Any requests on what you might want to see? Zerg, Protoss or Terran? I'll film myself doing horrible against the pros if you want to :P

  5. #15

    Default Re: [HotS] Meta-game theorycrafting

    Tomorrow morning at 9am cst I'll be streaming HOTS with my usual approach for communicating with the audience and typically trying out their ideas. See ya on www.twitch.tv/legacyobserver if interested
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  6. #16

    Default Re: [HotS] Meta-game theorycrafting

    I'd like to see an analysis of the Viper's Abduct. How it functions with various terrain levels, over gaps, and onto doodads (like destructible rocks). Finding clipping or pathing bugs to exploit would be interesting.

    Also, anyone know of any really good stream/vods other than Day9? Some dApollo would be great, he's always on the ball. I can't stand Husky, TotalBiscuit, and Crota - their voices are SO bad for casting (sorry Crota ) and do terrible, terrible damage to my ears. I don't mind Tastetosis 'cause Dan acctually has an idea of what he's talking about, but Nick just parrots him and its pretty sad.
    Last edited by DemolitionSquid; 09-07-2012 at 12:45 AM.

  7. #17

    Default Re: [HotS] Meta-game theorycrafting

    I really loved Husky's videos. They got me excited with him. What a great guy.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  8. #18

    Default Re: [HotS] Meta-game theorycrafting

    So, first night in the beta was odd.

    Notable people played:
    ForGG
    SKTRain
    GimbleB

    Also played against two press invididuals that worked for Finnish and Italian fansites.

    It was a fun night And so far, Medivac/Hellion/Marine/SCV

    Discuss...
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  9. #19

    Default Re: [HotS] Meta-game theorycrafting

    Can someone confirm if the Battle Cruiser speed boost ability was left in or not? I'd like to see the stats on if it was (energy cost/cooldown, duration, speed increase).

  10. #20
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: [HotS] Meta-game theorycrafting

    It is out. I guess that made them op.

Similar Threads

  1. Area denial in HotS - lets get to Theorycrafting!
    By Todie in forum StarCraft Discussion
    Replies: 18
    Last Post: 10-29-2011, 10:19 AM
  2. Three months gone - Evolution of meta?
    By SaZun in forum StarCraft Discussion
    Replies: 13
    Last Post: 08-15-2011, 07:12 AM
  3. "Fix" Game Speeds in HoTS & LoTV
    By Gradius in forum StarCraft Discussion
    Replies: 33
    Last Post: 07-08-2011, 10:09 AM
  4. Starcraft 2 Theorycrafting
    By keruya in forum StarCraft Discussion
    Replies: 9
    Last Post: 05-28-2010, 01:06 AM
  5. The Twelve Days of Theorycrafting!
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 73
    Last Post: 01-04-2010, 09:54 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •