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Thread: Skyhigh vs NaDa at Blizzcon

  1. #11
    Pandonetho's Avatar SC:L Addict
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    Default Re: Skyhigh vs NaDa at Blizzcon

    Very interesting, I like the refinery build animation.

    Is it just me or did that refinery build extremely fast? Like way faster than SC1.
    Also, how come units are shown when they fire from the cliff? Like the stalker? It appears that the Terran player can't fire at the unit but it's still weird seeing shooting units moving around up cliff.

  2. #12

    Default Re: Skyhigh vs NaDa at Blizzcon

    Quote Originally Posted by Jabber Wookie View Post
    No. In fact, it won't even let me copy and paste, but I'm sure anyone who owns WC3 will validate my comment, because if you simply sign into battlenet on WC3, the latest announcement claims that these VODs are posted on the blizzcon website under "video archive"
    I'm trying to log in to confirm this but the update is taking forever...

    Edit: they are only talking about wow, wc3 and sc, not scII. I doubt we'll see anything.
    Last edited by sandwich_bird; 09-23-2009 at 08:12 PM.

  3. #13

    Default Re: Skyhigh vs NaDa at Blizzcon

    Also, how come units are shown when they fire from the cliff? Like the stalker? It appears that the Terran player can't fire at the unit but it's still weird seeing shooting units moving around up cliff.
    That's just the way they implemented it. In case you want to Psi Storm at whatever's shooting at you, now you know where to aim. Or whether it will work at all (ie: not on buildings).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  4. #14

    Default Re: Skyhigh vs NaDa at Blizzcon

    Good find.

    I think that the fact the Colossus can be attacked without a spotter when they're near the cliff (air unit behaviour), does work a lot against it's role as cliff-climber and ambusher, at least without the range upgrade.

  5. #15

    Default Re: Skyhigh vs NaDa at Blizzcon

    Thx for posting
    Find Humanity ... Assimilate ... Learn ... Evolve.

  6. #16

    Default Re: Skyhigh vs NaDa at Blizzcon

    Awesome, not seen siege tanks being used properly until now, they are looking pretty powerful. Seems like the toss was going for the anti-bio with the collosi, the usual terran build atm, but got countered pretty hard with those 100 damage siege blasts :3

    Thanks for postin'.
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  7. #17

    Default Re: Skyhigh vs NaDa at Blizzcon

    Quote Originally Posted by emikochan View Post
    Awesome, not seen siege tanks being used properly until now, they are looking pretty powerful. Seems like the toss was going for the anti-bio with the collosi, the usual terran build atm, but got countered pretty hard with those 100 damage siege blasts :3

    Thanks for postin'.
    Siege Tanks doesn't do 100 damage, its more like 60 or so. And I really don't understand Protoss players that go Stalkers vs Tanks/Marauders combo... Where are the immortals? I'm sure they would be pretty much effective vs those 5 Siege Tanks. Or he could use few Phoenixes.
    "Living for the Swarm!"

  8. #18

    Default Re: Skyhigh vs NaDa at Blizzcon

    Quote Originally Posted by RamiZ View Post
    Siege Tanks doesn't do 100 damage, its more like 60 or so. And I really don't understand Protoss players that go Stalkers vs Tanks/Marauders combo... Where are the immortals? I'm sure they would be pretty much effective vs those 5 Siege Tanks. Or he could use few Phoenixes.
    I think he assumed that the Colossus won't be able to be seen up there.

  9. #19
    Amph's Avatar Junior Member
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    Default Re: Skyhigh vs NaDa at Blizzcon

    or just some zealots

  10. #20
    Pandonetho's Avatar SC:L Addict
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    Default Re: Skyhigh vs NaDa at Blizzcon

    So siege tank damage is at 60 now? Well, at least is does 60 to all units unlike the SC1 siege tank which only did 75 to some units right?

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