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Thread: Alternate ways of attaining minerals

  1. #21

    Default Re: Alternate ways of attaining minerals

    DE GOGGLES!!!! DE DO NOTHING!!!!

    1)
    2)
    3)
    seperates points already :P


    I like where your thinking but there is still no position decision making. >90% of the time there will be no difference between converting at one CC or another. More over there is not a rapid switching of "perfered" positions so it could easily be rallyed.


    Not going to lie. These are hard problems.
    Last edited by ArcherofAiur; 09-17-2009 at 06:18 PM.

  2. #22

    Default Re: Alternate ways of attaining minerals

    You serious? I find that even a temporary halt to vespene accumulation to be devastating upon a player's economical balance, especially when it comes in so slowly in Starcraft 2.

    There is a huge difference in carefully choosing which expansion you dare halt vespene accumulation, however temporary it is. No positional decision my foot!


    -Psi
    Last edited by PsiWarp; 09-17-2009 at 06:30 PM.
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  3. #23

    Default Re: Alternate ways of attaining minerals

    Quote Originally Posted by PsiWarp View Post
    You serious? I find that even a temporary halt to vespene accumulation to be devastating upon a player's economical balance, especially when it comes in so slowly in Starcraft 2.

    There is a huge difference in carefully choosing which expansion you dare halt vespene accumulation, however temporary it is. No positional decision my foot!


    -Psi

    Perhaps you can explain. What are the differences between two bases that would make you switch positions often?

  4. #24

    Default Re: Alternate ways of attaining minerals

    The one with the higher or lower deposit of vespene, depending on your needs.

    If you want to tech and produce expensive units at the same time, you'll choose the one with the lower count of vespene (main base). The expansion will sustain your vespene income for a longer duration than the geysers you started with (numerically speaking of course).

    If you want to mass low tier units, you'll go with the one with higher count of vespene (expansion). So in the long run, you'll still accumulate more vespene from your expansion as opposed to the quickly draining low vespene count geysers at main base.

    Of course, if you want the extra protection and reassurance, you'll always go main base where it is (usually) less vulnerable than an expansion, but risk losing a less vulnerable source of Vespene that isn't out there in the always endangered, expansion.


    -Psi (P.S. Colors help in learning, don't cha know ?)
    Last edited by PsiWarp; 09-17-2009 at 06:55 PM.
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  5. #25

    Default Re: Alternate ways of attaining minerals

    Quote Originally Posted by PsiWarp View Post
    The one with the higher or lower deposit of vespene, depending on your needs.

    If you want to tech and produce expensive units at the same time, you'll choose the one with the lower count of vespene (main base). The expansion will sustain your vespene income for a longer duration than the geysers you started with (numerically speaking of course).

    If you want to mass low tier units, you'll go with the one with higher count of vespene (expansion). So in the long run, you'll still accumulate more vespene from your expansion as opposed to the quickly draining low vespene count geysers at main base.

    Of course, if you want the extra protection and reassurance, you'll always go main base where it is (usually) less vulnerable than an expansion, but risk losing a less vulnerable source of Vespene that isn't out there in the always endangered, expansion.


    -Psi (P.S. Colors help in learning, don't cha know ?)

    Can you give an example?

  6. #26

    Default Re: Alternate ways of attaining minerals



    Skittles, Taste the Rainbow!
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  7. #27

    Default Re: Alternate ways of attaining minerals

    Quote Originally Posted by psiwarp View Post


    skittles, taste the rainbow!
    omfg skittles!
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  8. #28

    Default Re: Alternate ways of attaining minerals

    Ok no seriously. This is actually a very good thread topic and id hate to see it go to waste. Psi I really dont get how channeling from one base would be different from another. Could you explain it with an example?

  9. #29

    Default Re: Alternate ways of attaining minerals

    Great thing is once the game comes around we can try these things out.
    Bounty is cool but how it would work for SC2, IDK

    They didn't fully implement it in WC3, besides creeps (for money and xp) and units (just xp)
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  10. #30

    Default Re: Alternate ways of attaining minerals

    Okay... perhaps "IF" statements are not sufficient enough to be examples.

    Just to be clear, it's actually not channeling from one base, it's channeling to one base (imagine converters to be out on the field like most Xel'Naga Watch Towers). You do not possess the luxury of hotkeying and casting from a Matter Converter, the best you could do is to hotkey the unit you have beside it, thus enforcing the attention switching from the battlefield.

    I don't know what kind of example you are looking for, but I'll try my best:

    Example:

    3 minutes into the game, both players have established their basic economy of Minerals and Vespene. Worker scouts were sent and returning (if lucky), when one of the players (Zerg) decide to occupy a Converter. Instead of gas milking, the player is massing infantry for a strong push (Matter Conversion at main base).

    With the extra income, the Zerg player is able to support more Hatcheries, Overlords, Drones and Zerglings (with occasional Hydralisks when the cooldown on Matter Conversion initiates). He has a natural and 2 additional Hatcheries in main base, but he has yet to access tier 2 tech.

    Skipping a bit ahead, the Terran player has successfully (but suffered casualties) fended off waves after waves of tier 1 Zergling and Hydralisk swarms, by MULEing, walling and teching to Hellions. He has access to Banshees and Cloak, and to Reapers (harass has trapped him for quite long enough). A secret expansion has been set up.

    By this time, the Zerg player has shortly accessed Lair tech and is in need of vespene for higher tech units (an expansion with 2 operational geysers counts for 1 geyser in SC1 terms, since the amount of vespene has been reduced, more workers needed, etc etc). He switches Matter Conversion to his expansion to maintain his expansion's integrity from reaper and banshee harassment, whilst safely draining his main base geyser of its Vespene.
    If this does not suffice, please be more specific in the example you require?


    -Psi
    Last edited by PsiWarp; 09-17-2009 at 08:12 PM.
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