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Thread: Onslaught Series

  1. #11

    Default Re: Onslaught Series

    Quote Originally Posted by Nicol Bolas View Post
    Um, why would you make this in StarCraft 2's editor, when the actual Unreal:

    1: has a good FPS engine.

    2: has all of the assets you'll need.

    3: is actually released.
    It is an FPS game transitioned into an RTS. There is no way a SC2 engine can beat the Unreal 3 engine in terms of graphics and options especially with all the existent content.

    The series has been planned for quite some time. I wasn't aware of the FPS mod one could do in the Galaxy editor until it was announced at BlizzCon. Of course if Galaxy allows part of a game to be played as an RTS and the other part be played as an FPS I think I could merge both ideas really cool. Think of this like playing an RTS but when you get into a tank, you will be shooting in FPS mode.

    If I wanted to do a pure FPS mod, I would definitely stick to UT3 but to be honest I like to focus on a bigger market with lots more players. On a few numbers UT3 sold 1 million copies worldwide and that not necessarily mean there are 1 million online players unfortunately. Now back to SC2. The game for all I know is expected to at least fulfill the sold units of the original game (that is 11 million copies). I would definitely think considering you will sign up online at least once that we are talking about a bigger market.
    Last edited by Genopath; 09-16-2009 at 04:41 PM.
    Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
    -sports fan/douchebag


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