Cost:
— 400 minerals
— 0 gas
— 0 supply
— 60 seconds
Stats:
— 1000 health
— 2 armor (heavy)
— 200 energy
— slow speed
— massive, biological, psionic
Abilities:
— Spawn Larva — 125 energy
Creates a Mutant Larva. The Queen stores larvae within its body (base of 4).
— Mutate Larva — 25 energy + unit cost
Selects available Mutant Larvae. Player chooses which unit each larva mutates into. Cost of unit is subtracted from available resources. Mutating larvae will remain within the Queen for 2/3 of the build time, during which the Queen is immobile. Then the Queen will lay an egg which proceeds to mutate for the remaining 1/3 of the build time. The Queen is mobile once it lays its eggs.
— Transfusion — 1 energy per 2 HP
Restores HP to any Zerg unit or building. The Queen can use this on itself as well.
— Consume — +?? energy
Restores a portion of the Queen's energy. The amount is equivalent to 1/2 HP of the consumed unit.
— Burrow
Queen goes underground and is invisible but immobile. It is still able to use all of its abilities.
Upgrades:
— Gamete Meiosis
Increases the max energy level from 200 to 250. Available at Lair.
— Lonsdaleite Claws
Enables cliff walking. Available at Lair.
— Larval Sacs
Increases the max number of larvae from 4 to 6. Available at Hive.
Probably imba with the current numbers. Afterall, I just thought this up. I imagine it could be balanced though. This could bring some interesting macro and mobility options to the Zerg, who are currently lacking in macro variety. I think this Mutant Larva ability could add some position-based macro to the Zerg because it is very critical where you tell the Queen to use the ability, as it is immobile during 2/3 of the process. Very Zergy IMO.




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