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Thread: Terran missile turret upgrades

  1. #11

    Default Re: Terran missile turret upgrades

    Quote Originally Posted by Zero View Post
    For now, at least, the upgrades you buy on the Hyperion are there the instant the unit or building is built. Upgraded damage, upgraded armor, new abilities... all are there when the unit or building pops up. Although I hadn't been able to prove it, the same should be true for the upgrades received by accomplishing Research Projects for Stedman in the Science Lab of the Hyperion.

    However, this doesn't include the mercenaries, who you also have to "buy", but after purchasing their services they're buildable units from the merc compound during your missions.
    Ok, but how that works if you buy the two upgrades? Does the AoE attack add multiple rockets to the animation, or just a bigger explosion?

  2. #12

    Default Re: Terran missile turret upgrades

    Couldn't tell you. At the July press event the demo only went two missions into the Hyperion and I was only able to get a few upgrades, the missile turrets not being my main focus. That's one wonderful thing about the SC2 single-player, is its infinite replayability using different strategies and upgrades.
    [CENTER]

  3. #13

    Default Re: Terran missile turret upgrades

    Quote Originally Posted by Zero View Post
    However, this doesn't include the mercenaries, who you also have to "buy", but after purchasing their services they're buildable units from the merc compound during your missions.
    When you unlock the mercenary, do they stay unlocked?

  4. #14

    Default Re: Terran missile turret upgrades

    Quote Originally Posted by Draco View Post
    When you unlock the mercenary, do they stay unlocked?
    Yes. When you purchase/unlock a mercenary squad, they stay unlocked. You can build each Merc Squad you have once a mission.

  5. #15

    Default Re: Terran missile turret upgrades

    Waaaaaaaaaaaay back to the original idea.... I think that turrets are really bland, I agree with that... Yeah in single player there is a lot of cool stuff going on, there are perdition flamethrower turrets, that thing is so cool, I dont remember very well but i think that there is also an upgrade for bunkers, that gives them a miniturret on top of it... but all that stuff its only available at single player.

    I wonder why they cant put those turrets into multiplayer. Zerg defenses got a very simple change (mobility), but that minimun change gave them a new depth into the game. Terran turrets, and photon cannons are the same thing that used to be in SC1, which i think its pretty stupid since the game has been in development several years... Has nobody at Blizzard got nice ideas for Terran and Protosss defenses??????

    I think that since we lost our dear firebats for multiplayer, perdition flamthrower turrets can be a simple solution for defenses.... So u can choose Battlecruiser style which turret u want to have, Missile or flamethrower...

    And for the protosss..... Hell i dont know... maybe an upgrade that lets them attack two targets at the same time... or mini psiblades for melee attackes...

    Lol just kidding...
    Waiting...

    The damned will return...

  6. #16

    Default Re: Terran missile turret upgrades

    Hell I got an idea. What happened to our current missile defense systems?
    The ones in SC1 are archaic compared to what we use right now.

    An expensive upgrade and maybe some food to deter spamming, with user activated or auto cast (with cool down of course).

    "Missile Turret Battery site upgrade"
    150 minerals
    Missile turret gains 150HP
    +10 damage
    75 Energy Spell [Auto cast possible] Fires off a volley of rockets that explode in an AOE area. These rockets deal ( I dunno, SC1 valkryrie damage - scaled into SC2?)
    The rockets could do an effect? -X armor from targets for a short period of time?
    200 Energy pool
    Starts of with 40 energy
    1 Food supply cost
    Or something along those lines..

  7. #17

    Default Re: Terran missile turret upgrades

    Quote Originally Posted by KadajSouba View Post
    Waaaaaaaaaaaay back to the original idea.... I think that turrets are really bland, I agree with that... Yeah in single player there is a lot of cool stuff going on, there are perdition flamethrower turrets, that thing is so cool, I dont remember very well but i think that there is also an upgrade for bunkers, that gives them a miniturret on top of it... but all that stuff its only available at single player.

    I wonder why they cant put those turrets into multiplayer. Zerg defenses got a very simple change (mobility), but that minimun change gave them a new depth into the game. Terran turrets, and photon cannons are the same thing that used to be in SC1, which i think its pretty stupid since the game has been in development several years... Has nobody at Blizzard got nice ideas for Terran and Protosss defenses??????

    I think that since we lost our dear firebats for multiplayer, perdition flamthrower turrets can be a simple solution for defenses.... So u can choose Battlecruiser style which turret u want to have, Missile or flamethrower...

    And for the protosss..... Hell i dont know... maybe an upgrade that lets them attack two targets at the same time... or mini psiblades for melee attackes...

    Lol just kidding...
    no don't say your kiddin. this is what needs to happen. New, better, innovative, exciting, base defenses for sc2! wth. turret, bunker, and cannons all over again. walking creep colony doesn't even help.

    ok, the terran got the planetary fortress. good enough.

  8. #18

    Default Re: Terran missile turret upgrades

    Well, at least Turrets can be Salvaged. Photon Cannons are kept the same. They aren't even called Phase Cannons anymore.

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