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Thread: HoTS Portaits and Wireframes

  1. #51
    TheEconomist's Avatar Lord of Economics
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    Default Re: HoTS Portaits and Wireframes

    To say that all my examples are invalidated because they did not have "TRVE DEVELOPMENT CYCLES" is retarded.
    1) I clarified in my post, wtf. SC2 DID NOT switch developers and publishers multiple times like the others, so no its not a good example. The games you mentioned took so long because they went into development hell numerous times, not because the creators took their time with them. Regardless of how you feel about SC2, the developers DID, in fact, take their time.

    2) Not talking about the quality of graphics, derp, but the focus on eye candy versus clean reading. You clearly aren't a competitive player, of course, I already knew that from your ranking.

    3) Havoks engine is nothing like an entirely prebuilt engine. Derp.

    The only things StarCraft II didn't have premade were its graphics engine
    Oooooh, you mean that thing we're ACTUALLY talking about? Sigh.

    4) Its gotten progressively better since release but that's not the point. RTS are INHERENTLY more demanding and, therefore, cannot have the visuals an FPS can. Call of Duty is poorly optimized (one of the most in the FPS genre because of its yearly installments and old engine without starting from scratch) yet you can max it on a computer that can barely play SC2 (because its an RTS, not optimization). Unless you want to argue that SCBW, WC3, and every other RTS in existence is several times more unoptimized than the worst optimized FPSes then you are just plain wrong.

    Most indie titles released last year look better than this.
    What a stupid ass exaggerated statement, lol. Most indie games have horrible graphics. If you're talking about art then that's all opinion. If you're talking about technicals, then you're just again talking out of your ass. Most indie games' graphics are 2D or shit like Minecraft. That's not even up for debate. SC2 had great RTS graphics back in 2007 when it was revealed, as evidenced by the eyegasm spam back then, that's a fact.

    This is why I didn't want to respond. Trying to reason with you is like banging your head against the wall because you don't even know how to be witty or entertaining. No one on this forum agrees with you, the hundreds of critics don't agree with you, and the millions of players still playing don't agree with you. The only people that I know that agree with you are the long lost polish SCL trolls.

    Consider this conversation done.
    Last edited by TheEconomist; 09-02-2012 at 05:47 PM.



    Rest In Peace, Old Friend.

  2. #52

    Default Re: HoTS Portaits and Wireframes

    I would like to point out that the graphics in Minecraft are not exactly "shit". They are stylized. The artists available to Mojang certainly could have ramped the graphics up to HD had they desired. They chose not to, even though they had the resources and plenty of time to do so. Same thing with the SC2 graphics: not crap, stylized.

    This is ignoring the fact that graphics are complementary to a game, but not nessicarily crucial (in most scenarios, anyways). The game needs to be fun, graphics are secondary to that point. Obviously some games require graphics in some realistic fashion for gameplay purposes, like simulators.

    StarCraft's graphics don't matter too much: it just helps the unfamiliar figure out what's what. BW had 2D graphics that makes it very easy to distinguish what's what on the battlefield, and were pretty good for it's time: but stylized.


    Just wanted to emphasize that. Most of the rest of the points you made were about accurate, though.

  3. #53
    TheEconomist's Avatar Lord of Economics
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    Default Re: HoTS Portaits and Wireframes

    That's took a whole lotta words to say nothing.



    Rest In Peace, Old Friend.

  4. #54

    Default Re: HoTS Portaits and Wireframes

    Indeed. But I've not much to do right now, anyways.

  5. #55

    Default Re: HoTS Portaits and Wireframes

    Quote Originally Posted by Pr0nogo View Post
    To say that all my examples are invalidated because they did not have "TRVE DEVELOPMENT CYCLES" is retarded. SCII didn't have a true developmental cycle of seven years, either. Most of your so-called argument can be applied to StarCraft II; I don't even have to respond to most of your post because I could just edit half of the nouns and it'd be applicable to the game you're supporting.

    Dawn of War II didn't have stellar graphics. Don't know where you saw that. Warhammer 40k is niche in nature, which is why I didn't even bring it up. For all your talk of not being able to compare RTS titles to any other titles, you ignore that Dawn of War II wasn't even a real-time strategy, and that you can use the several fingers you still have to count the other RTS titles released in the past decade that weren't by Blizzard. Armies of Exigo? Okay. Command & Conquer? Sure. Anything else? Nope.

    StarCraft II uses a number of premade graphics components (Havok physics, for example, which is also why the physics are horrid). Invalidating my arguments because some use premade engines is bullshit because StarCraft II uses tonnes of premade stuff - hell, half of its gameplay is just ported from the original StarCraft, a good amount of the rest is ported from WarCraft III, and whatever's left was probably ported from elsewhere. The only things StarCraft II didn't have premade were its graphics engine and its horrible plot, neither of which leave me thinking, 'oh yeah that took a while'.

    StarCraft II isn't actually optimised, believe it or not. Its optimisation is pretty thin and that's why most computers can run way more demanding games with better framerates. This also means the audience that can play StarCraft II without performance issues is very limited - cutting into both eSports and sales. Many eSports players continue to play the predecessor; the only reason organisations like KeSPA still run with SCII is because of flash and logo - the same reason critics gave the game high scores and the same reason so many people bought it and maintain that they enjoy playing it.

    I don't think you understand the nature of StarCraft II, or the gaming industry. It used to be simple; make a good game and advertise it well. Now it's just the "advertise it well" part. Eccentrics don't make a good game, and that's all that SCII has - it doesn't even have moderate graphics to boot. Most indie titles released last year look better than this. Maybe you just need a reality check; StarCraft II is a bad title, with a piss-poor storyline, horrible attention to lore, disgusting worldbuilding, a low multiplayer skill ceiling, and boring, bland, bad graphics. This discussion is much like reason and science versus religion and blind faith; one is obviously true (in this case, reason and science), and the other is only believable to complete idiots and wishful thinkers.

    Anyone else who says otherwise is simply wrong.


    I believe we have an internet troll here, there are soo many things wrong with this post I don't even know where to begin. But just to touch on a few things...

    I think you may be confusing graphics with aesthetics. SC2's graphics aren't the greatest, but it's aesthetics are absolutely amazing. Blizzard has never been a company to focus on their engine having the most amazing tech. What they have always done is focused on the art style. Everything works so well together in SC2, it's beautifully crafted to be instantly recognizable for game-play purposes. Everything about the unit model, textures, animations and effects help push the core concept of the unit.

    As a 3D artist working in the gaming industry I have a lot of respect and admiration for their work. It's all very well designed. I can't speak for the code side of things as I only dabble in shader writing. But from talking with my co-workers it seems that a lot of games aren't very optimized no matter where you go. There's a reason why Gama sutra posts articles full of game industry slang about the crazy shit that goes on. It's because it happens everywhere. Unless you have a company full of wizards like valve does then I'll bet at least some of the game's code is a mess. Because sometimes there just isn't an elegant solution. That's the picture I get from my programmer buddies anyway... But I could be wrong.


    Also...

    The gaming industry has not changed as much as you think it has. It's not about advertising a game at all, a lot of people believe that is the case, which is why we see so many studios closing down. The age old "make a good game" is just as true today as it's ever been.
    Drink Zealot Powerade!
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  6. #56

    Default Re: HoTS Portaits and Wireframes

    Ya, it's true, most games and programs aren't optimized. It's really very difficult to get it perfectly optimized, but then you have to port it to something, which makes it not so optimized anymore. I know this because I do program, and I also have played with some many editors, I've lost count. There are more reasons for updates than just new features and bug fixes.

    Also Valve uses the source engine for all of their games, but how they are able to make the game so smooth and use so little amount of network when playing online is beyond me. Seriously, I've been downloading something that uses up 'all' my bandwidth, and still able to play Dota 2 with no lag. I swear Valve has a group of people with magic fingers.

    Yes, the make a good game and listen to your community is still around. It gets harder has the company gets bigger. This is one of the reasons why Mojang is a small company. Notch didn't want a big group of guys because then they would never be able to listen to what the community wants. This also feeds into making a good game. This is why EA is still around, they make good quality games, but do try to drain every last dollar from your account.

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  7. #57

    Default Re: HoTS Portaits and Wireframes

    Reading...posts....

    Warning you now peeps.. it might be a good time to get out of the pool...

    EDIT: Wall of text aborted. There's just no nice way to go about saying the points so I'll put it simply as a note to those involved.

    @Pr0nogo:
    You have no solid argument whatsoever. You simply say "My opinion is that it sucks" and really, that's the only platform you have...and need. I truly and honestly disagree with you and your very short-sighted and self-defeating argument. There are so many times you try to reference industry backing, when everything you say is so devoid of industry knowledge. I would recommend you just take a step back of trying to support your opinion and simply say "It's my opinion". If you do that, you will have a solid backbone to go from. You don't need to make up other factions within your mind to support you. It quickly decimates any credibility that your opinion has.

    Oh, and btw, here's an example of the top 10 indie titles of 2011 which have "better graphics" than sc2: http://indiegames.com/2011/12/top_10...s_of_2011.html
    @Tychus:
    Man, you are being too aggressive to try and change opinions. I know it's easy to try and view it as a debate.. but it's like walking up and saying "I like apples more", his reply, "Well, I like oranges more!" How will it end? In short, you got caught in the same trap again...

    You also said some incredibly stupid things that I suspect you regret in hindsight when responding to him. I forgive you for suggesting that development cycles/hell are directly related to the graphical quality of the game in the end. ^_^ I know what you were TRYING to say, and the point you were TRYING to make is a correct one... but man it was worded poorly and the message prompted a facepalm. ^_^
    @Zealotpowerade:
    Thanks for such a clear statement about the graphics and WHY they were so solid in SC2, I was going to attempt to argue that point, but you did it so beautifully that you saved these gents from a wall of text. For that, I thank you.
    @Cotcan:
    Good job trying to be civil Always enjoy your posts..er.. most of the time...kinda. *cackles* All jokes aside, the optimization post is pretty true. It's almost impossible to have something optimized out of the door unless it's something that's been optimized before you worked on the project. Many times that's a fool's hope as well. That's what patches are for! It's like saying you strive for perfection.... it won't happen but it's a beautiful goal to go for. With that said, Valve can still optimize it more. There is always room for improvement.. or fixing something broken as new content comes out.
    @Me:
    I'm happy this isn't a wall of text. I shall await responses of guile and hate. Really, I'm curious.
    Last edited by Gifted; 09-12-2012 at 10:58 AM.
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  8. #58

    Default Re: HoTS Portaits and Wireframes

    Quote Originally Posted by Gifted View Post
    Reading...posts....

    Warning you now peeps.. it might be a good time to get out of the pool...

    EDIT: Wall of text aborted. There's just no nice way to go about saying the points so I'll put it simply as a note to those involved.

    @Pr0nogo:
    You have no solid argument whatsoever. You simply say "My opinion is that it sucks" and really, that's the only platform you have...and need. I truly and honestly disagree with you and your very short-sighted and self-defeating argument. There are so many times you try to reference industry backing, when everything you say is so devoid of industry knowledge. I would recommend you just take a step back of trying to support your opinion and simply say "It's my opinion". If you do that, you will have a solid backbone to go from. You don't need to make up other factions within your mind to support you. It quickly decimates any credibility that your opinion has.

    Oh, and btw, here's an example of the top 10 indie titles of 2011 which have "better graphics" than sc2: http://indiegames.com/2011/12/top_10...s_of_2011.html
    @Tychus:
    Man, you are being too aggressive to try and change opinions. I know it's easy to try and view it as a debate.. but it's like walking up and saying "I like apples more", his reply, "Well, I like oranges more!" How will it end? In short, you got caught in the same trap again...

    You also said some incredibly stupid things that I suspect you regret in hindsight when responding to him. I forgive you for suggesting that development cycles/hell are directly related to the graphical quality of the game in the end. ^_^ I know what you were TRYING to say, and the point you were TRYING to make is a correct one... but man it was worded poorly and the message prompted a facepalm. ^_^
    @Zealotpowerade:
    Thanks for such a clear statement about the graphics and WHY they were so solid in SC2, I was going to attempt to argue that point, but you did it so beautifully that you saved these gents from a wall of text. For that, I thank you.
    @Cotcan:
    Good job trying to be civil Always enjoy your posts..er.. most of the time...kinda. *cackles* All jokes aside, the optimization post is pretty true. It's almost impossible to have something optimized out of the door unless it's something that's been optimized before you worked on the project. Many times that's a fool's hope as well. That's what patches are for! It's like saying you strive for perfection.... it won't happen but it's a beautiful goal to go for. With that said, Valve can still optimize it more. There is always room for improvement.. or fixing something broken as new content comes out.
    @Me:
    I'm happy this isn't a wall of text. I shall await responses of guile and hate. Really, I'm curious.
    I.... I was just... I was just trying to show the pictures and wireframes.... what happened here?

  9. #59

    Default Re: HoTS Portaits and Wireframes

    Quote Originally Posted by TheProgramer View Post
    I.... I was just... I was just trying to show the pictures and wireframes.... what happened here?
    Godwin's Law

    Last edited by DemolitionSquid; 09-12-2012 at 04:54 PM.

  10. #60

    Default Re: HoTS Portaits and Wireframes

    Quote Originally Posted by DemolitionSquid View Post
    I was thinking Murphy's Law, but that works too.

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