Warhound
Costs
Minerals: 150
Vespene: 75
Supply: 2
Time: 45
Stats
Health: 220
Armor: 1
GtG Damage: 23
Range: 7
Weapon Speed: 1.3
Movement Speed: 2.81
Abilities
Haywire Missile
Cooldown: 6, autocast
Blasts target ground mechanical unit, dealing 30 damage
Someone please tell me I'm wrong, but it appears that there is no reason to build Warhounds in TvZ. Ever. Zerg have no mechanical units, making the Haywire Missile passive ability useless. The Warhound has no anti-air attack, so it cannot help out versus Mutaballs, Brood Lords, or Vipers. It does have a high but slow regular attack, that might help against Roach or Ultralisk centric play. However, I believe the clearly more versatile Widow Mine can deal with Roaches more effectively. Also, the Thor is still in the game unchanged. Unless you're willing to pump out Warhounds in preparation for Ultralisks because you can't tech switch fast enough to Marauders from your new Factory heavy play, I honestly see no viable purpose for this new unit.
Is my analysis completely off base, or am I not alone in my worry? Poll and comments please!




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