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Thread: HotS - Multiplayer Unit Update Video

  1. #81
    The_Blade's Avatar Administrator
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    Default Re: HotS - Multiplayer Unit Update Video

    What are you talking about! Gameplay has always respected lore!

    But seriously, the Swarm Host should have his own building. Zerg macro is way too easy, IMHO. Building something should "add" a little challenge.

  2. #82

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by The_Blade View Post
    What are you talking about! Gameplay has always respected lore!

    But seriously, the Swarm Host should have his own building. Zerg macro is way too easy, IMHO. Building something should "add" a little challenge.
    Adding new buildings is the LAST thing Blizzard ever wants to do. In BW, Lurkers required Hydra Dens and Devourers needed the Greater Spire, remember?
    SC II - HOTS Coming Soon... What to expect? I don't know, I'm busy playing WoL.



    I failed a thousand-fold to many enemies, but won a hundred victories over the same enemy. Now he trembles in fear, knowing I am bettering at prevailing. Tremble, enemies of the Code. For I am Legionnaire and you are my enemy. Therefore, today, thou fall! - Imperator Davien Servolo III.

  3. #83

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by The_Blade View Post
    What are you talking about! Gameplay has always respected lore!

    But seriously, the Swarm Host should have his own building. Zerg macro is way too easy, IMHO. Building something should "add" a little challenge.
    I actually had someone concept art a building for the swarm host because I knew it wouldn't get one, LOL.

    Agreed, though.

  4. #84
    The_Blade's Avatar Administrator
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    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by DeltaCadimus View Post
    Adding new buildings is the LAST thing Blizzard ever wants to do. In BW, Lurkers required Hydra Dens and Devourers needed the Greater Spire, remember?
    They added a research for lurkers, too, which was quite expensive IIRC. Either a building, evolution or research is needed to help other races handle Zerg. The buildings would be best. I would hate having to guess if he is going Infestors or Swarm Hosts. We would face a similar problem to the scenario of the current TvP rant. If I see a Greater Spire or an Ultras Cavern I know what to build before the Broodlords or Ultras come stomping down the map. In a similar way we scout Terran's add-ons and Protoss tech buildings. I don't see why scouting a Zerg should be any different.
    Last edited by The_Blade; 06-12-2012 at 10:54 PM.

  5. #85

    Default Re: HotS - Multiplayer Unit Update Video

    lol the only thing that looks terribly unbalanced is the tempest. Actually I think giving the carrier more range coulda worked out just as well. Otherwise give protoss a real anti air unit. If they don't either change the tempest back or buff the phoenix then nothing in the protoss anti air was really fixed.

    I can only come to the conclusion if the Tempest stays 'as is' design wise is because they're holding out for LotV. Surely it shouldn't have 22 range by then. XD

  6. #86

    Default Re: HotS - Multiplayer Unit Update Video

    lol the only thing that looks terribly unbalanced is the tempest. Actually I think giving the carrier more range coulda worked out just as well.
    No it wouldn't... they have completely different kinds of attacks. Carriers basically have the attack of like 8 marines.

    Tempests fire slightly weaker siege tank blasts.


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  7. #87
    Amph's Avatar Junior Member
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    Default Re: HotS - Multiplayer Unit Update Video

    they should make more mutation, roach--->swarm host(reaserch upgrade, like the lurker) and the vipers can have their own building

  8. #88

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Amph View Post
    they should make more mutation, roach--->swarm host(reaserch upgrade, like the lurker) and the vipers can have their own building
    Research upgrades are really dumb, you can't scout them at all. And eh, I don't think the roach is the right unit to mutate into the swarm host at all.

    I don't think adding one tech building to each race would really be that awful, but I dunno. They don't usually add buildings to expansions. I don't think the Infestor and Swarm Host sharing tech really works that well, but I dunno what else the Swarm Host could share tech with.


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  9. #89
    Amph's Avatar Junior Member
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    Default Re: HotS - Multiplayer Unit Update Video

    i like research upgrade, the more the better for me, as it is now does not make any sense, at least they should give them their own building, but i prefer mutation, is more zergish

  10. #90

    Default Re: HotS - Multiplayer Unit Update Video

    In a similar way we scout Terran's add-ons and Protoss tech buildings. I don't see why scouting a Zerg should be any different.
    You mean right now, why scouting a Terran should be any different right? As a Zerg player, scouting what will Terran do is a big problem to me. You scout him, and he has Barracks, Factories and Starports. If he has Starports with tech labs, it could mean Banshees or Ravens(even though Ravens are highly unlikely, I've seen some games with massing them on high level, let's assume they are viable), if I see Factory with Tech Lab upgrading something, it could be Thor's cannon, Siege Tank upgrade or Blue Flame for Hellions. And from all this you are defending with different units.

    And even if you scout for example one Starport with Reactor, few Barracks with some of them having tech labs and one Factory with tech lab, he can just switch add-ons and start massing Banshees with Cloak.
    "Living for the Swarm!"

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