I can already see myself raging against protoss. Probably will stop playing random too for fear of being Terran...
06-09-2012, 11:55 AM
#31
I can already see myself raging against protoss. Probably will stop playing random too for fear of being Terran...
06-09-2012, 12:28 PM
#32
06-09-2012, 02:19 PM
#33
06-09-2012, 05:10 PM
#34
06-09-2012, 05:35 PM
#35
I posted a new thread about the Warhound I'd really like opinions on.
http://sclegacy.com/forums/showthread.php?t=14449
06-09-2012, 05:39 PM
#36
Hits everything thats near it as far as I can see, (including your stuff, so definitely a potential for backlash if you use them near your army) but like the old 'irradiate' spell, the zerg player will have to stop to micro apart his mutas to avoid big damage - (and potentially allowing you time counter them with other units while the player is occupied) I suppose use in you own base could be risky. I can see Zerg players purposely allowing lings to get caught with a nearby mine and then run headlong into your mineral line with a hyper-fast, free, "super" baneling. Prolly safest to use away from your army at chokes and such.
Although......wondering if you can target on your own army to use as suicide units?
Cant wait to use them in any case.I predict they will kill big time (in the beginning) until everyone starts blind-building detectors to keep with their army
Wish Id read this first....Great info btw Draconis.
No splash to allied? Oh yeah, those things just got much moar beddur....![]()
Last edited by Caliban113; 06-09-2012 at 05:52 PM.
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06-09-2012, 05:45 PM
#37
Last edited by DemolitionSquid; 06-09-2012 at 08:33 PM.
06-09-2012, 08:16 PM
#38
Do warhounds still do anti-air? And if so, do they have splash? I heard at Teamliquid they're anti-ground only. Starting to step on the marauder's toes...
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06-09-2012, 08:33 PM
#39
06-09-2012, 09:51 PM
#40
by the time a stargate can come out, other races should have access to detection...no?