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Thread: HotS - Multiplayer Unit Update Video

  1. #101
    Hunter_I's Avatar Junior Member
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    Default Re: HotS - Multiplayer Unit Update Video

    Well, well, well, let's see. Of all the new units only some seem to be having a real impact on the way the game will change.
    1. Terrans get the no-brainer, 200 damage AOE "banelling" landmine with ground and air damage. Cool concept but looks like it will have to be nerfed bigtime, or it will just ruin any possible attack or defence with heavy (and costy) units. We say the widows used offensively vs the zerg.
    2. Zerg get the perfect breaker of the deathball and siege/defense line, I think abduct will get nerfed or it will just ruin the only things that work vs the zerg overlow unit production.
    3. Zerg also get a cloacked GTA GTG broodlord.
    4. Speedy Hydra, common...
    5. Toss get another (and rather good) caster, good supporter but supporter nevertheless.
    6. Tempest has pathetic DPS, gimme back the (overall underused) carrier.

    Looking forward for HoTS ...

  2. #102

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Hunter_I View Post
    Well, well, well, let's see. Of all the new units only some seem to be having a real impact on the way the game will change.
    1. Terrans get the no-brainer, 200 damage AOE "banelling" landmine with ground and air damage. Cool concept but looks like it will have to be nerfed bigtime, or it will just ruin any possible attack or defence with heavy (and costy) units. We say the widows used offensively vs the zerg.
    I wouldn't call it a "no-brainer". The terran player wasted a bunch of mines in the Battle Report too against cheap units. (And lost as well.)

    2. Zerg get the perfect breaker of the deathball and siege/defense line, I think abduct will get nerfed or it will just ruin the only things that work vs the zerg overlow unit production.
    I think that's fine. Zerg have trouble using ground against entrenched positions. Only ultralisks are any good at that, and they die fast to siege tanks.

    3. Zerg also get a cloacked GTA GTG broodlord.
    Yeah. You shouldn't have to go air.

    4. Speedy Hydra, common...
    Hydras have a high cost per hit point. (They do very good damage, no complaints there, but they're also the tech level of the mutalisk.)

    5. Toss get another (and rather good) caster, good supporter but supporter nevertheless.
    It's astonishingly good. David Kim was saying in an interview they might give an audio warning anytime it shuts down minerals. (The zerg player might not have noticed simply due to being busy, whereas if the protoss player had snuck some Dark Templar into his base, he'd have known and fast.)

    6. Tempest has pathetic DPS, gimme back the (overall underused) carrier.
    I don't see why Blizzard couldn't just modify the carrier. I'm not sure why it's worse than in StarCraft I, but I think it has something to do with interceptor targeting/repairing.
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  3. #103

    Default Re: HotS - Multiplayer Unit Update Video

    I genuinely believe creating different kinds of interceptor, as they'd experimented with in Alpha WoL, would be a good idea.

  4. #104
    Junior Member
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    Default Re: HotS - Multiplayer Unit Update Video

    Im wondering if everything gets alittle too caster heavy.

  5. #105

    Default Re: HotS - Multiplayer Unit Update Video

    What are we averaging now? Like, two casters per race? No, that's not right. Protoss get three casters (HT, Oracle, Mothership), Zerg gets two (Viper, Infestor), and Terran get one (Ghost)?

    Wait, is that really what it works out to? OH! No, the Raven still exists. I just hardly ever see it. Why don't they give the anti-mech missle thing to the Raven? Or, as I stated in another thread, turn it into an expensive upgrade for the Siege Tank.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  6. #106
    The_Blade's Avatar Administrator
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    Default Re: HotS - Multiplayer Unit Update Video

    Terrans have: Ghost and Raven
    Zerg have: Queens, Infestors and Vipers
    Protoss have: Sentry, High Templar, Oracle and Mothership

  7. #107
    TheEconomist's Avatar Lord of Economics
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    Default Re: HotS - Multiplayer Unit Update Video

    No, the Raven still exists. I just hardly ever see it.
    I used to never see Defilers in SCBW. Not a fault of the game, I was just playing trash. Puzzling how that works out, eh?

    I also find it ironic that you mentioned the Mothership (the least used caster) and not the Sentry (probably the most used caster). Also, Zerg technically have/had Overseers which could possibly be considered casters.
    Last edited by TheEconomist; 06-26-2012 at 09:55 AM.



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  8. #108

    Default Re: HotS - Multiplayer Unit Update Video

    When you think about it though, it kinda makes sense for the Terrans to have less casters than the other races given how micro intensive their army is. virtually all of their units have some kind of activated ability. In a sense, almost all of them could possibly be thought of as 'casters'. Another dedicated spell unit might be redundant if you look at it like that.

  9. #109

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by phazonjunkie View Post
    When you think about it though, it kinda makes sense for the Terrans to have less casters than the other races given how micro intensive their army is. virtually all of their units have some kind of activated ability. In a sense, almost all of them could possibly be thought of as 'casters'. Another dedicated spell unit might be redundant if you look at it like that.
    I wasn't aware A-moving Marauders was considered micro.

  10. #110

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by DemolitionSquid View Post
    I wasn't aware A-moving Marauders was considered micro.

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