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Thread: HotS - Multiplayer Unit Update Video

  1. #31

    Default Re: HotS - Multiplayer Unit Update Video

    I can already see myself raging against protoss. Probably will stop playing random too for fear of being Terran...

  2. #32

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by RamiZ View Post
    KDraconis, did you maybe take a look at Locusts stats? Hp, armor, damage? I am interested in how much did they change them from last build, stat wise of course.

    And btw, no, they produce only 2 Locusts at time, seems like those Swarm Hosts that were spawning 4 Locusts were just for presentation. But hey, if you are going to mass them, that upgrade that make Locusts last 10 seconds longer is awesome as well.
    I'll check out the Locust stats and how many of them spawn today.

  3. #33

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Rake View Post
    For those who are unaware there is a TvZ HotS video on the MLG restream:

    http://www.majorleaguegaming.com/live#sc2

    Around 2:09
    Any more battle reports in there?

  4. #34

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Muspelli View Post
    Any more battle reports in there?
    No, just that one.

  5. #35

    Default Re: HotS - Multiplayer Unit Update Video

    I posted a new thread about the Warhound I'd really like opinions on.
    http://sclegacy.com/forums/showthread.php?t=14449

  6. #36

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Rake View Post
    Does mine damage hit all units or just enemy units? Because if it is all units you can send in one sacraficial muta to pick up the mines and explode them on the SCVs.

    Also, tempests can hit air. I'm not convinced about the unit but the animation looks cool.
    Hits everything thats near it as far as I can see, (including your stuff, so definitely a potential for backlash if you use them near your army) but like the old 'irradiate' spell, the zerg player will have to stop to micro apart his mutas to avoid big damage - (and potentially allowing you time counter them with other units while the player is occupied) I suppose use in you own base could be risky. I can see Zerg players purposely allowing lings to get caught with a nearby mine and then run headlong into your mineral line with a hyper-fast, free, "super" baneling. Prolly safest to use away from your army at chokes and such.

    Although......wondering if you can target on your own army to use as suicide units?

    Cant wait to use them in any case. I predict they will kill big time (in the beginning) until everyone starts blind-building detectors to keep with their army


    Quote Originally Posted by KDraconis View Post
    Widows can hit both ground and air, and currently they don't deal splash damage to allied units. They also don't detonate if the latched-onto unit dies before the timer is up. Also, they're directly made from the Factory with no need of any other tech, which means they get out much faster and much more readily than Spider Mines, which have to be researched, then placed by Vultures, with one Vulture only being able to produce a maximum of three.
    Wish Id read this first.... Great info btw Draconis.

    No splash to allied? Oh yeah, those things just got much moar beddur....
    Last edited by Caliban113; 06-09-2012 at 05:52 PM.
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  7. #37

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Caliban113 View Post
    Cant wait to use them in any case. I predict they will kill big time (in the beginning) until everyone starts blind-building detectors to keep with their army
    I'm honestly confused why people don't blind build more detectors anyway versus Zerg because of Banelings. MLG is on right now and several people would have had different results if they'd just kept a single Raven with their army.
    Last edited by DemolitionSquid; 06-09-2012 at 08:33 PM.

  8. #38

    Default Re: HotS - Multiplayer Unit Update Video

    Do warhounds still do anti-air? And if so, do they have splash? I heard at Teamliquid they're anti-ground only. Starting to step on the marauder's toes...
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  9. #39

    Default Re: HotS - Multiplayer Unit Update Video

    Quote Originally Posted by Kimera757 View Post
    Do warhounds still do anti-air? And if so, do they have splash? I heard at Teamliquid they're anti-ground only. Starting to step on the marauder's toes...
    No AA on the Warhound. You should check out my new thread (shameless self promotion FTW).

  10. #40

    Default Re: HotS - Multiplayer Unit Update Video

    by the time a stargate can come out, other races should have access to detection...no?

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