No, they wanted to fix the interface to remove busywork as much as possible in order to make the game something that people would be more likely to actually play. A 1998 interface will not fly in 2009.Something tells me that they wanted to reduce macro as much as possible in order to bring the game "up to date" with other RTS games
That this happened to disrupt macro and rhythm and so forth is a side-effect, not the primary effect.




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