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Thread: If Blizzard remakes SC1/BW for SC2...

  1. #11
    Gradius's Avatar SC:L Addict
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Muspelli View Post
    How so? I've never heard that before.
    Well, gameplay first for one. You can't have this just be a single player game. Even HoTS & LoTV which are basically nothing more than the rest of the campaign are giving us more units even though we don't need them. What would the multiplayer for such a remake be? BW already exists and its pro-scene is very refined. As for SCBW in the SC2 engine, again, already exists:


  2. #12
    TheEconomist's Avatar Lord of Economics
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Plus, Blizzard's design philosophy is to work on a game for a decade or so until its done. They focus on doing it right the first time. Therefore, on the most basic fundamental level, a straight-up stand-alone remake just is contrary to the very being of Blizzard as a developer. Especially since you can't really make a remake better than the original. The best they can hope for is for it to not be a disappointment, which is hardly worth their effort given their long development cycles for even the most basic things.

    Also, when a company starts having to resort to remakes to generate revenue, you know the company is quickly going down hill. Every company that I can think of off the top of my head that had to start remaking past games, eventually collapsed into a pile of crap. Blizzard isn't there, yet.

    I've used up my wall of text quota for the month, so I'm going to leave it at that even though I have a few more points to argue.
    Last edited by TheEconomist; 05-28-2012 at 09:48 AM.



    Rest In Peace, Old Friend.

  3. #13

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Yeah... as much as I'd love to see a modern version of the original games using the SC2 engine, art, sound, music, and level design... I can see how it would end badly. It could either turn out to be pretty decent, tarnish peoples' memories of the original game (rather silly, if you ask me), or just be... meh. Forgettable.

    Now, if they want to work on recreating the maps over a long period of time and release them bit by bit on their upcoming Arcade as free maps, that would be pretty cool. I don't really want to see this as something you should buy, though.

    A free product is bound to be played with much more leeway.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  4. #14

    Default Re: If Blizzard remakes SC1/BW for SC2...

    The OP has some nice ideas for a remake but it's still nothing the fans couldn't accomplish with some voice talent and good script writing. 5/6 of the original campaign is already remade after all.

  5. #15

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Crazy_Jonny View Post
    The OP has some nice ideas for a remake but it's still nothing the fans couldn't accomplish with some voice talent and good script writing. 5/6 of the original campaign is already remade after all.
    Aware of that. And everyone's points are fair arguments against it. Still, shall we return to the threads original purpose: wanton, inane speculation of something that may never exist?

  6. #16
    Gradius's Avatar SC:L Addict
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Muspelli View Post
    Aware of that. And everyone's points are fair arguments against it. Still, shall we return to the threads original purpose: wanton, inane speculation of something that may never exist?
    Sure why not.

    I want the story mode sets to include awesome versions of the original briefing backgrounds. IMHO there should be two set transitions for each campaign:

    Terran: Mar Sara Command Center -> Hyperion
    Zerg: Hive -> Zerg Hive link (a virtual reality of sorts)
    Protoss: Citadel of the Executor -> Gantrithor

    Clicking on Duke should make you actually get up and talk to him face to face instead of him just saying something inane to nobody in particular like "man, you creepin" or "well, i do declare".

    Also, the return to aiur cinematic needs to go from this:


    to this:


    And of course with an obligatory shot of Tassadar standing on his pedestal in the Gantrithor's core, arms crossed as the rest of the fleet warps in.

  7. #17
    TheEconomist's Avatar Lord of Economics
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Also, the return to aiur cinematic needs to go from this to this
    Freespace anyone?



    Rest In Peace, Old Friend.

  8. #18

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Alright. Here's my pitch:

    The UED would have a different tech tree than the Confederacy/Dominion. While units and vehicles from the Korprulu Sector would be available later as captured Dominion material is pressed into service, the UED would start with their own units and their own buildings.

  9. #19

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Quirel View Post
    Alright. Here's my pitch:

    The UED would have a different tech tree than the Confederacy/Dominion. While units and vehicles from the Korprulu Sector would be available later as captured Dominion material is pressed into service, the UED would start with their own units and their own buildings.
    Agreed 100%.

  10. #20

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by TychusFindlay
    Especially since you can't really make a remake better than the original. The best they can hope for is for it to not be a disappointment, which is hardly worth their effort given their long development cycles for even the most basic things.
    Have to disagree in a sense, as I've certainly played remakes that I'd classify as better that the original in some, if not all regards-the remake of Resident Evil is a stellar example IMO.

    Quote Originally Posted by Gradius
    I want the story mode sets to include awesome versions of the original briefing backgrounds. IMHO there should be two set transitions for each campaign:

    Terran: Mar Sara Command Center -> Hyperion
    Zerg: Hive -> Zerg Hive link (a virtual reality of sorts)
    Protoss: Citadel of the Executor -> Gantrithor
    Think you'd need an extra one for the terran campaign for the final mission. For the zerg, the hive link should be reserved for conversations rather than a hub in itself. Also think a behemoth or leviathan would be good for the Aiur missions.

    Quote Originally Posted by Gradius
    Also, the return to aiur cinematic needs to go from this:

    to this:

    And of course with an obligatory shot of Tassadar standing on his pedestal in the Gantrithor's core, arms crossed as the rest of the fleet warps in.
    Graphics, yes. Execution, no. Unless they're changing the story of The Fall, it wouldn't work contextually.

    Quote Originally Posted by TychusFindlay
    Freespace anyone?
    As in, what? Graphics? Gameplay?

    Quote Originally Posted by Quirel
    Alright. Here's my pitch:

    The UED would have a different tech tree than the Confederacy/Dominion. While units and vehicles from the Korprulu Sector would be available later as captured Dominion material is pressed into service, the UED would start with their own units and their own buildings.
    It's a nice idea in itself, but I think the campaign's a bit too short to show a true transition, and would feel anti-climatic in that by the time I get to Char, it shows how big my tech tree is...by showing how much I'm relying on the tech of convict scum instead of stuff "made in Earth."

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