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Thread: If Blizzard remakes SC1/BW for SC2...

  1. #61
    Gradius's Avatar SC:L Addict
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by phazonjunkie View Post
    Well duh. That's kinda why it's called an ambush. You generally don't move until the very moment of attack. Even when cloaked, even the slightest movement could potentially give your position away prematurely.
    Uhm, no. Go watch the cinematic again. Where exactly is the edge of the cloaking field? One dragoon gets revealed, and as soon as the arbiter actually actually flies over the camp, 50 dragoons warp in from all directions. That's the exact opposite of what would happen if it was just the cloaking field. They obviously got recalled.

    Quote Originally Posted by Quirel View Post
    Ah, yes, the Predator Silhouettes. So much harder to see when they aren't moving.
    I suppose that they might have been recalled, but I would have expected more flash and bang from something warping in through atmosphere.
    I wasn't thinking of the movement, just the giant ripple on the background that is so obvious in the return to aiur cinematic yet doesn't exist at all in this one. I know terrans were portrayed as boneheads in SC1, but the idea that like 50 dragoons snuck into the base camp, and nobody noticed any ripples or the arbiter hanging out in the distance to provide cloaking is kind of an absurd scenario. :P

    But that aside, SC seems to use this warp-in sound whenever anything gets warped in. Like the mission where you free tassadar, the same fx plays and aldaris's carriers & soldiers warp in, even though there's no arbiter. Obviously we didn't get to see a ship emerge from warp space in an actual cinematic, but that is the all-around fx that warping in seemed to use in SC1.

  2. #62
    TheEconomist's Avatar Lord of Economics
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    I would have expected more flash and bang from something warping in through atmosphere.
    Arbiters use some kind of worm hole technology, therefore, there would be no animation in the atmosphere because they never technically came through the atmosphere. Wormholes move directly from point A to B without touching anythign in between because they are moving outside of three dimensions. That's science 101 unless the sci fi books I've read are wrong (not fantasy sci fi, the kinds written by scientists).

    It's been a long time since I've used an Arbiter, is there a wormhole underneath the arbiter when you recall? That might settle it.
    Last edited by TheEconomist; 06-01-2012 at 03:22 PM.



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  3. #63

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by TychusFindlay View Post
    Arbiters use some kind of worm hole technology, therefore, there would be no animation in the atmosphere because they never technically came through the atmosphere. Wormholes move directly from point A to B without touching anythign in between because they are moving outside of three dimensions. That's science 101 unless the sci fi books I've read are wrong (not fantasy sci fi, the kinds written by scientists).

    It's been a long time since I've used an Arbiter, is there a wormhole underneath the arbiter when you recall? That might settle it.
    There's a blue spiraling cloud. So yeah, probably a wormhole.

  4. #64

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Gradius View Post
    Uhm, no. Go watch the cinematic again.
    No U.

    Where exactly is the edge of the cloaking field? One dragoon gets revealed, and as soon as the arbiter actually actually flies over the camp, 50 dragoons warp in from all directions. That's the exact opposite of what would happen if it was just the cloaking field. They obviously got recalled.

    A tiny detail that seems to have slipped by you is that even BEFORE the first dragoon is revealed, the Terran soldier in on guard duty get's taken out by a phase disruptor blast. Which means there was already a least one dragoon present yet unseen before the trap was sprung. Your argument is invalid.

  5. #65
    Gradius's Avatar SC:L Addict
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    That's in no way a refutation of what I said. Whether one or two dragoons was already there and cloaked is totally beside the point: they provided a distraction for the arbiter to slip by. There was still a giant bunch of them that got recalled. And unless the arbiter can cloak selectively and from 5 miles away, the terrans have to be truly incompetent to not see the arbiter hanging out providing a cloaking field. And look at the end, they get warped in the opposite direction that the arbiter is traveling. Your hypothesis violates everything we know about the cloaking field.

  6. #66

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Gradius View Post
    And unless the arbiter can cloak selectively and from 5 miles away, the terrans have to be truly incompetent to not see the arbiter hanging out providing a cloaking field.
    Why not? Seems like a reasonable feature to have.

  7. #67

    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Gradius View Post
    . And unless the arbiter can cloak selectively and from 5 miles away
    Uh...They do cloak entire fleets... Selective cloaking? You just might be on to something gameplay wise....

    The terrans have to be truly incompetent to not see the arbiter hanging out providing a cloaking field. And look at the end, they get warped in the opposite direction that the arbiter is traveling. Your hypothesis violates everything we know about the cloaking field.
    Incompetent? You DARE accuse the terran dominion of being incompetent opponents?! (Gasp)....what blasphmemy!...

  8. #68
    Gradius's Avatar SC:L Addict
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    Default Re: If Blizzard remakes SC1/BW for SC2...

    Quote Originally Posted by Quirel View Post
    Why not? Seems like a reasonable feature to have.
    No reason at all. But it's just not something we ever saw arbiters do. The lore manual says it cloaks all units in its field, and that doesn't happen in this cinematic at any point, even when the arbiter flies right over the base. Looks like the cloaking field isn't even on: there is no "predator" distortion field at any point. Occam's razor says that it's recall.

    Incompetent? You DARE accuse the terran dominion of being incompetent opponents?! (Gasp)....what blasphmemy!...
    Maybe it's the protoss who are incompetent for sacrificing a valuable dragoon warrior when they could have just walked their entire cloaked army into the base and never uncloaked at all. :P

    Hell, all protoss warriors should just be cloaked 100% of the time if the arbiter can be miles away from the battle.

  9. #69

    Default Re: If Blizzard remakes SC1/BW for SC2...

    I... I think you're overthinking it Gradius.

    I think both interpretations are perfectly reasonable/viable anyway. (especially given the limited graphics engine or whatever) I always took it as the other guys were cloaked, but I dunno.


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  10. #70

    Default Re: If Blizzard remakes SC1/BW for SC2...

    It will never happen.

    1) Look at other classics versus sales :
    They won't even remake Diablo 1 or WarCraft 2, what makes you think they'll remake SC1/BW - when both still SELL.

    2) It's been rumored BUNGIE is working WITH Blizzard (They signed up a 10 year contract with Activision)
    Phoenix is a rebirth, Ghost got canned/killed. More realistic speculation is that the project is a Blizz/Bungie console project

    3) It would take a few months of modding Sc2 to make it like Sc1 - if it hasn't already been done


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

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