... as is the commonly held interpretation of StarCraft: Phoenix, what would you want to see in it?
Personally, I don't want a straight port. That would be boring, and excessively lazy, given how most official remakes end up in terms of added content.
I want characterisation added to our player characters, along with voice-acting. We know Artanis and possibly Selendis were the Executors of the protoss campaigns, so that's a no-brainer. More dialogue can be written, existing lines can be changed slightly to accommodate this, et cetera.
I want a WoL-style campaign in terms of gameplay and story mode. This means more varied mission objectives, less base-stomps (although a few each campaign, for old-time's sake, would be unobjectionable). A story mode in the style of the Hyperion or Leviathan would be great as well.
Looking at just Rebel Yell, we could have the first three missions take place in the Magistrate's office, with characters like Jim Raynor and Michael Liberty (because we know this is the only way they'll ever use him in a game at this point) to talk with, and a less-garbage news source to watch. The next six missions would be aboard the Hyperion (oh look, recycled sets? Easy job), with Mengsk, Kerrigan, Liberty, Raynor, Horner, and eventually Duke all talk-withable.
Every structure and unit should obviously appear (no getting lazy like they did in the Overmind cinematic; there were not spine crawlers at the Fall of Aiur), with unique models. These should all appear in the Galaxy Editor if you've bought this game, of course. Dark Templar should be buildable in during the first protoss campaign, once you've gained their alliance. All heroes should have unique models and abilities, as they (mostly) do in StarCraft II.
Redoing the dialogue, given my above requests, is likely. Some might not like it, but if you're going to do new dialogue, this is a must.
Two more additions I would like: units that, lore-wise, did appear in StarCraft and Brood War, but which first appeared in WoL or HotS, should be usable in the BW campaign. Wyrms for the Dominion instead of wraiths or vikings, for example, or perhaps Kerrigan's zerg will have phased out the old queen in favour of the new queen for her campaign.
Lastly, a couple of do-this-or-that mission branches. The story will be the same (all dialogue, at least plot-important bits, will play out the same), but you can do one mission or another. This could reward the player with a new unit or ability for your existing units, but are otherwise just for gameplay variety.
Those are just my ideas, and I'd love to hear everyone else's while we pass the time waiting for Heart of the Swarm and Phoenix, which is supposedly coming out around when it does.
And yes, I'd be perfectly willing to pay full-price for this, even if they split Brood War and Vanilla as two separate products (so long as Brood War is, justly, priced as an expansion), though I suspect they'll cost as much as HotS and LotV will.
This belong in SC2 Discussion, on the grounds that it is a remake of StarCraft I in SC2's engine. So no movey.




Reply With Quote


