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Thread: Dev update: HotS Multiplayer

  1. #51

    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by RODTHEGOD View Post
    Here's an idea;

    I call it the Crusader

    The theme is a sort of weather inflictor
    It's a fairly large unit that has a lightning bolt attack that behaves in a similar fashion to the lurkers attack.
    This unit cannot attack buildings
    It also has the ability to be modified by inserting a High or Dark templar into it.
    Inserting a high templar allows it to cast smaller psionic storms at a reduced price.
    Inserting a Dark Templar allows it to fly around and fire its lightning bolts cloaked.
    Lol. Something like that would be awesome. What if the dark templar let it attack buildings?

  2. #52

    Default Re: Dev update: HotS Multiplayer

    I'd really wish they would just work on the Shredder more and give it back to us, and maybe the Replicator too. I was most looking forward to them... and the Tempest changes are also disappointing.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  3. #53

    Default Re: Dev update: HotS Multiplayer

    We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic

    Yes! Its Total Annihilation. Yes blizzard make games fun. Missile sounds cool and interesting for TvT. I hate when it comes down to who gets siege tanks before the other.

    For the replicant, I understand completely why you wanted to remove it.

    Nydus worms are a cool idea. Would like to see them in HotS.
    Began the day off with a smile!

  4. #54

    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by mikill View Post
    Yes! Its Total Annihilation. Yes blizzard make games fun. Missile sounds cool and interesting for TvT. I hate when it comes down to who gets siege tanks before the other.
    If there's anyone who knows how to steal from other devs, its Blizzard.

    Seriously though, how the hell can you justify advocating an offensive unit or ability with even longer range than the bloody tank?

  5. #55

    Default Re: Dev update: HotS Multiplayer

    Żou give every race a building that only counters that extremly long range missile <.<

  6. #56

    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by Twilice View Post
    Żou give every race a building that only counters that extremly long range missile <.<
    Because StarCraft is all about homogenous races and single-use units. Derp.

  7. #57
    TheEconomist's Avatar Lord of Economics
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    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by DemolitionSquid View Post
    Because StarCraft is all about homogenous races and single-use units. Derp.
    I've never seen such a horrible misinterpretation of what made StarCraft II great. StarCraft II has always been about making the races as different as possible so that none of them feel the same when you play them. For example, Zerg get ass-raped by AoE no matter how well you macro or micro and hold off those early harasses. Protoss are about having superior micro and macro but still losing to infantry balls. Terran are all about A-moving to instawin victory.

    You, sir, are bronze trash.



    Rest In Peace, Old Friend.

  8. #58

    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by TychusFindlay View Post
    I've never seen such a horrible misinterpretation of what made StarCraft II great. StarCraft II has always been about making the races as different as possible so that none of them feel the same when you play them. For example, Zerg get ass-raped by AoE no matter how well you macro or micro and hold off those early harasses. Protoss are about having superior micro and macro but still losing to infantry balls. Terran are all about A-moving to instawin victory.

    You, sir, are bronze trash.
    The "Derp" indicated sarcasm.

  9. #59
    TheEconomist's Avatar Lord of Economics
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    Default Re: Dev update: HotS Multiplayer

    Zerg get ass-raped by AoE no matter how well you macro or micro and hold off those early harasses. Protoss are about having superior micro and macro but still losing to infantry balls. Terran are all about A-moving to instawin victory.
    All of this indicated my own sarcasm



    Rest In Peace, Old Friend.

  10. #60

    Default Re: Dev update: HotS Multiplayer

    Quote Originally Posted by TychusFindlay View Post
    All of this indicated my own sarcasm
    Except your sarcasm was true on every count.

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