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Thread: Karune explains how T or P counter 1hatch queen.

  1. #31

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by supersonic View Post
    I prefer all around balance myself.
    Sounds balanced to me... he says there are other ways to fight them off other than blocking the choke... whats unbalanced about it?

    I think its going to be quite balanced by the time beta comes, and beta testers will iron out the kinks. I dont think karune would so quickly throw out these claims if they really had a chance of being true.

    People are really trying to get conversations going, and thats not a bad thing...
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    Please stop the spread of Mass Effect!!!

  2. #32

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by ArcherofAiur View Post
    Timing builds were in SC1 the most balanced RTS of all time.
    yeah but they weren't as heavy as Protoss's and Terran's mid game > Zergs
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  3. #33

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by Santrega View Post
    Sounds balanced to me... he says there are other ways to fight them off other than blocking the choke... whats unbalanced about it?

    I think its going to be quite balanced by the time beta comes, and beta testers will iron out the kinks. I dont think karune would so quickly throw out these claims if they really had a chance of being true.

    People are really trying to get conversations going, and thats not a bad thing...
    The unbalanced part is where you can't expand in fear that your going to get pwned because your force < my force. I can tell you right now thats exactly how PvT was at Blizzcon, it was almost scary to try to expand or move out of your base because if you didn't wall or stay defensive then you would get wiped out, thus allowing the other player to expand and move along the map freely because you HAVE to turtle. Trust me the having to wall thing didn't work very well, it worked at the start when it was a early defense (like a bunker) but when you still have to turtle because you are being out produced (Zerg) or the units eat yours (Protoss) then it makes it hard if not impossible to win.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  4. #34

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by supersonic View Post
    The unbalanced part is where you can't expand in fear that your going to get pwned because your force < my force. I can tell you right now thats exactly how PvT was at Blizzcon, it was almost scary to try to expand or move out of your base because if you didn't wall or stay defensive then you would get wiped out, thus allowing the other player to expand and move along the map freely because you HAVE to turtle. Trust me the having to wall thing didn't work very well, it worked at the start when it was a early defense (like a bunker) but when you still have to turtle because you are being out produced (Zerg) or the units eat yours (Protoss) then it makes it hard if not impossible to win.
    Sounds like a perfect opportunity to break out bunker salvage and siege lines. Then just inch your way accross the map.

  5. #35

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by ArcherofAiur View Post
    Sounds like a perfect opportunity to break out bunker salvage and siege lines. Then just inch your way accross the map.
    lol well if that's how it works I'm glad I don't play Terran. =]
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  6. #36

    Default Re: Karune explains how T or P counter 1hatch queen.

    Thanks for updating this Perfe- err, Stardust.

  7. #37

    Default Re: Karune explains how T or P counter 1hatch queen.

    I can tell you right now thats exactly how PvT was at Blizzcon, it was almost scary to try to expand or move out of your base because if you didn't wall or stay defensive then you would get wiped out, thus allowing the other player to expand and move along the map freely because you HAVE to turtle.
    That sounds much like you had insufficient aggression to me. The advantage of walling in and being defensive is being able to effectively harass. Get those Stalkers out there and start blowing up expos. If they try to have free access to the map, send some Warp Prisms in there to teach them that there's no such thing as free access to the map in SC2.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  8. #38

    Default Re: Karune explains how T or P counter 1hatch queen.

    Quote Originally Posted by Nicol Bolas View Post
    That sounds much like you had insufficient aggression to me. The advantage of walling in and being defensive is being able to effectively harass. Get those Stalkers out there and start blowing up expos. If they try to have free access to the map, send some Warp Prisms in there to teach them that there's no such thing as free access to the map in SC2.
    Geez, I can't believe im in total agreement with nicol :-/

    I guess they'll be having an ice hockey game in hell tonight..
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    Please stop the spread of Mass Effect!!!

  9. #39

    Default Re: Karune explains how T or P counter 1hatch queen.

    T players doesn't need to wall in all the time if they have flash's crazy micro skills, but it is better to wall since it keeps Z players out in the dark not knowing what tech the player is going for.
    Find Humanity ... Assimilate ... Learn ... Evolve.

  10. #40
    Pandonetho's Avatar SC:L Addict
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    Default Re: Karune explains how T or P counter 1hatch queen.

    There really isn't a reason not to wall now though. Supply depots can submerge, the only downside to walling in SC1 was the fact that it narrowed the choke making units take longer to get out of the base but since supply depots now submerge it's only beneficial to wall.

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