First, my commentary was about SC1 and how the Zerg can use increased larva production to increase resource accumulation.why does producing a lot require extra hatcheries? Can't you simply make a lot of queens and keep using larva injection with all of them? Requires only 150 minerals per queen, and they spawn 4 extra larva rather than a hatchery that only gives 3 larva...
Second, while a Hatchery is in the middle of a Spawn Larva cycle, it cannot start another. With the specific numbers from the TeamLiquid post, one Queen is exactly sufficient to achieve maximum Larva throughput. Spawn Larva cost 25 energy and took 25 seconds (the time it takes to get 25 energy) for the larva to grow and spawn from the Hatchery.
No need for a cooldown.




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