This was my biggest beef with StarCraft II: Lack of consequence.
We free rebels, philosophers and political dissidents from New Folsom prison, unleashing a veritable plague of unrest on the Dominion -- and we see none of it. No aftershocks, no alliances or 'Thank yous' from former prisoners; no rebellions started on colonies elsewhere.
We spare the lives of colonists, but see no returns. We don't see colonists joining up to fight for the cause. We don't train them to defend themselves.
We incite rebellion on Korhal itself, and given that it was an optional quest, we have no idea whether it even truly happens and adds to the plot of Heart of the Swarm!
It's a lack of continuity. I mean, I personally like being able to play the missions in my own way, but I feel it reduces my accomplishments drastically. If I saw some colonists in the background in the hangar; or Horner mentioning a friend he made with an idealist released from Folsom; or if I maybe saw one or two more ships follow the Hyperion as the game progresses -- something -- I'd feel so much better. It doesn't take that much!
But no. =[




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