
Originally Posted by
Nicol Bolas
Yes. That's why it's a nerf. That doesn't explain why it's bad.
So you have to anticipate when using Psi Storm. Personally, I like it. It makes it more of a skill than just your ability to click. You have to scout your enemy's forces; you have to know in advance when they're coming in. And so on. It can't just be used as a purely reactionary "murder stuff now" ability.
And again, the delay is not that long.
Total nonsense. Any number of decisions in an RTS game take a while to manifest. That's the entire basis of a timing attack: you're attacking someone at a point where they've made some decision, but the benefits of that decision have not yet materialized. They started the Dragoon Range upgrade, but it isn't finished yet. And so on.
Reaper mines have a delay between laying them and them exploding. Yamato has always had a delay between when you tell it to fire and when it actually does. And so on.
Um, why? It still takes a fixed quantity of time for the unit to be built. Just as it takes a fixed quantity of time for Yamato Cannon to be fired. Just as it takes a fixed quantity of time for Psi Storm to be cast. Just as it takes a fixed quantity of time for a SC1 Dragoon to fire its weapon (between the moment you tell it to fire and the bolt actually launches). Hell, there are many attacks that take time between the firing and when the bullet actually hits. Some don't take time (Marines, Hydras, etc), but some do (Goliath missiles, Turrets, Photon Canons, etc).
How is this any different?