Yeah, right. Storm is used on many units that move including every god damn Zerg unit that there is, vultures, and PvP battles. It can be used for almost every battle situation that you're in, go ahead and prove otherwise.
http://www.youtube.com/watch?v=1u_tBTS3CE8
Your point? You're still limited to that amount in SC2 unless you're near an obelisk, which is 200 minerals and most certainly almost always going to be by your mineral line. I don't get how you think storm is more spammable in SC2, you have no proof to back up that claim. Not only that, with the trend that gas is harder to attain, HTs won't be as spammed as in SC1. And even if they are easily sniped in SC1, what's changed about that in SC2? Absolutely nothing.
Nice bullshit. "Oh look enemies here, click" is not more calculated than "how far do I have to place the storm to hit those moving enemies at the right time."
Oh right, I love your proof for where you suddenly got the idea for where storm is more numerous. Let's see, there was a cooldown introduced for storm, gas is harder to get, an obelisk will transfer up to 1 HT at most for maximum energy, and is going to be near your mineral line nowhere near the battlefield. And you're saying it's going to be more numerous? You're an idiot, you don't even know what you're talking about.
Yes because a delay is exactly the same as lag and high latency.