Awesome work!
Loved watching those mutas get splattered!
10-27-2011, 11:04 PM
#61
Awesome work!
Loved watching those mutas get splattered!
Yes, that's right! That is indeed ME on the right.
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10-27-2011, 11:11 PM
#62
Loved it! On par with if not better than many of WoL's cinematics. Especially loved the fight between Tassadar & Kerrigan as it adheres much more closely to the actual mission and is more of what I imagined (more so than the debacle that was QoB).
10-28-2011, 12:00 AM
#63
10-28-2011, 12:07 AM
#64
Hey Freespace! Dropping by just to tell you what amazing work you've done. Good job to you and everyone that was part of the whole project!
10-28-2011, 01:50 AM
#65
That was pretty impressive. Graphics were awesome, direction was really sweet.
I had a few issues with a bit of the dialogue/voice direction and some of the vocal effects. (Didn't really sound accurate to the game, but then even the game is usually not accurate to the game, so eh.)
Overall very nice work.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
10-28-2011, 03:31 AM
#66
10-28-2011, 11:16 AM
#67
Thanks for all the comments, guys 'n gals. Keep it up and there might be more.![]()
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10-28-2011, 12:36 PM
#68
Hey Freespace! First off, First Contact and Final Metamorphosis continually blow my mind. You are such an inspiration to me, and everyone else who loves StarCraft.
From the First Contact interview, you mentioned some of the software you used in the creation process. Could you talk about some of the software you used for Final Metamorphosis? Are you still using 3dsMax? If not, what are you using now?
Thanks, and keep up the great work!
10-28-2011, 12:48 PM
#69
Purkinje: Thanks! I still use 3ds Max (with Mental Ray renderer), and Mudbox, Photoshop and After Effects.
10-28-2011, 12:56 PM
#70
Wow, thanks for the fast response, Freespace. Just out of curiosity, are you running and rendering all of this on Windows, Mac, or Linux/Unix workstations?