It's not really a goliath, remember it's some kind of anti siege tank unit. How? I got no idea and I await answers still.
10-23-2011, 11:46 AM
#11
It's not really a goliath, remember it's some kind of anti siege tank unit. How? I got no idea and I await answers still.
10-23-2011, 11:50 AM
#12
other than looking like crap, i dislike the notion of an attack specialized vs mechanicals too narrow and makes the unit too one-dimensional vs Zerg; it'll surely be quite useless vs any zerg ground units.
... however, the Warhound cant be given bonus to armor instead of mechanical; that 'd make it too similar to marauders. also, tis supposed to be good at breaking tank-lines and such, much like the Thor is, and being a smaller lighter unit, it cant rely on durability to do so.
This situation calls for creativity; i could perhaps buy an attack with bonus to mechanical, but not as its sole signifying trait.
Right now, all i can think of to spice this up is attackspeed; eitehr give it a very fast attack with low damage, like 4+2 vs mechanical (+2 per up to mechanical +1 to others) to let this unit grant contininous fire support, marine style, from its long range of 7, making it very rare for it to waste any shots on overkilling injured low HP enemies. Alternatively, it could go the other way; a High damage attack with a slow reload rate, making sure that when it gets into range (or enemies get into range of it) even front-line Warhounds will get of a good shot before going down. a High damage attack would also combine well with a possible bonus trait to the attack-style that could be the ability to pre-load several shots before or in pauses of combat, adding further to the burst-element of such an attack style. To clarify, this would mean that though the damage is high, the first few shots in a combat would be fired quickly, while the later shots get fired at a slower rate as the 2-3 'pre-loaded' shots run dry.
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
10-23-2011, 12:12 PM
#13
Clearly the Terrans found some way to cross into alternate dimensions and brought back a few Warhammers with them:
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Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
10-23-2011, 12:13 PM
#14
10-23-2011, 12:30 PM
#15
I love how some people here think that Warhounds are Battle Hellions...
I really hate the Warhound model, but when I saw them in the game, they don't look as bad as on those pictures. Also, I am pretty sure that they will change the model, since out of 1000 posts on TL.net and other Forums that I have read, I found one guy that is actually okay with the model. LOL
"Living for the Swarm!"
10-23-2011, 12:47 PM
#16
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
10-23-2011, 01:27 PM
#17
Remember those Tank vs Tank wars in TvT. Please I want that anti-tank unit even though it's not as usable vs zerg, seems like it got some use vs mutalisk.
10-23-2011, 01:29 PM
#18
10-23-2011, 01:49 PM
#19
10-23-2011, 01:49 PM
#20
Yeah the grround anit-air has a different role then the air anti-air.
You would use ground mode for things like mutas, voids, and phoneix.
While you'd probably want to use the air mode for colossi, brood lords, banshees, BCs.
Remember the ground-to-air range is reduced from the thor's.
This leaves some nice choice for the player imho.