I'm pretty darn sure the creep covering buildings is purely graphical.
I'm going to have to respectfully disagree with you, Dsquid, on the hellion transformer. As you said yourself, units should have use both inside and outside the main army. Because of their lack of health/damage, their speed, and their unique splash radius, they were only really ever good in the main army when they were simultaneously overpowered in their harassment role. This change allows Blizzard to divide the 2 roles so that you get one unit that is versatile because it is effective in 2 different scenarios, while not being to strong in either role. kiting with bio-balls is still just as viable as it once was, and will still be perfectly fine in the mid-game. Late-game, it provides another option for Terran to transition to, possibly forcing the protoss to transition as well, and keeping the game from stagnating on zealot/archon vs. bioball. The hellion transformer will allow it to synergize with the rest of your army better than it could previously, and allow it to take on a role that it was only ever good at when it was overpowered. This, in addition to the addition of the warhound, could easily make mech viable in all matchups.
The warhound is interesting to me. I started out really, really liking this unit, and I still do, but I'm not as happy as I was. Giving the thor's anti-air role to a more mobile unit was a great idea. The thor was the result of trying to put too many roles in one unit. It was a tank unit that could take a ton of damage and push through siege lines and take on zerg swarms, it was a spellcaster that could lock down large enemy units, and it was an AoE mutalisk killer. Unfortunately, fulfilling the tank role needed a big, expensive, slow unit, while the anti-muta role needed a smaller and more nimble platform. The warhound, instead of taking on the tank role, takes an anti-mech role in addition to it's anti-muta abilities. I love the idea of adding different bonuses other than just armored and light. At first I thought this was an amazing idea, and that it, in addition to the battle hellion, would likely make mech play just as viable as bio. Unfortunately, I soon realized that there are still a lot of problems:
1. Marines with stim can kite battle-hellions, making the hellions much less effective vs marines
2. Armored bonus overlaps too much with mechanical. The only ground units that are light-mechanical are hellions, probes and sentries, and the only armored non-mechanical targets are roaches, ultralisks, marauders, and buildings. This makes it much worse against Zerg and bio than thors were, and barely more effective vs. Protoss than marauders. Unless the battle hellion can really pick up the slack, mech seems just as worthless as in WoL
3. Protoss still has way too many options for mech. Immortals and archons can still hard counter factory units. Without the thor's lockdown abilities, taking out these units seems near impossible without getting ghosts, and EMP is in line for a nerf. Without viking support, drops and air units will still be viable, assuming the warhound doesn't do more damage to non-light targets than the thor.
I really hope to see mech being used. Allowing Hellions to both harass and support an army, while sharing upgrades with mech, is super cool. A more mobile thor with anti-mechanical abilities is great in concept, but I'm not sure how well it will work in practice. One thing I haven't mentioned yet is the shredder, another factory unit that could help mech players lock down expansions with a less mobile army. I don't know if you guys have seen the gameplay Q&A, but apparently their damage, like psi-storm, doesn't stack, so you won't be able to set up a huge number of them and kill everything. While I don't think Terran really needs more zone control, seeing as they already have the best in the game, it should prove an interesting unit.
They better change the warhound model, though. The amount the artists and designers seemed to like the design was unnerving.




Reply With Quote


(Hint: Sharing is caring)