Page 4 of 15 FirstFirst ... 2345614 ... LastLast
Results 31 to 40 of 141

Thread: DemolitionSquid Reviews HotS Multiplayer Changes

  1. #31

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    I dunno if it'd have to be in the robo bay, but theoretically they could replace the Observer with the Oracle instead of replacing the Mothership.

    I'd be for that, I think.

    Granted, if they did that, Stargate tech would get A LOT more popular.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #32

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by DemolitionSquid View Post
    I have 2 points.

    1. Remove Observer, put Oracle in Robo Facility, give it detection.
    - Gives Protoss earlier (more reasonable) harassment, at the same tech stage as detection
    - Gives the Oracle reason to be in main army
    - Tradeoff of Cloak vs Health is minor when accounting for Oracles "New Disruption Web" to nullify turrets/spores/cannons.

    2. Swarm Host clearly needs a faster spawn time. I suggest to compensate, lowering Locust attack but maintaining their HP to ensure they can get in range of target.
    They said the whole point of the Oracle is NOT to be in the main army. They want to make units that are necessary, but require the player NOT to put them in their main army, like the Shredders, to avoid large balls of mixed units, which are oftenly seen in WoL competitive play. The Observer also isn't seen very often in main armies.

    Kudos to Arkceangel for the Terran avatar and sig!

  3. #33

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by Alex06 View Post
    They said the whole point of the Oracle is NOT to be in the main army. They want to make units that are necessary, but require the player NOT to put them in their main army, like the Shredders, to avoid large balls of mixed units, which are oftenly seen in WoL competitive play. The Observer also isn't seen very often in main armies.
    I'm saying Blizzard's design goals are wrong in this regard. All units should be viable in and out of the main army, to increase strategy. Whether its an Observer scouting off by itself compared to with the main army to detect for it, or a Warp Prism delivering harrassing DT's in a mineral line compared to riding with the main army to protect HT's from EMP and warp-in reinforcements for the push. Observers are seen very often in main armies because they can detect. The difference is you only see 2 in the army instead of 20, but that doesn't make them less useful in a main army situation. By combining two units you free up room for another new unit if needed, or you increase the utility of the unit and don't oversaturate the unit lineups which create useless units. Both are preferable goals.
    Last edited by DemolitionSquid; 10-22-2011 at 11:53 AM.

  4. #34
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    9,988

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    I'm going to use the replicant to build an SCV so I can make MARINES! ;D

  5. #35

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    So the replicant is 1:1? not dependent on the unit its copying?
    Decepticons, transform and rise up!

  6. #36

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    The replicant I see would only be useful of copying mid/high tech units; right now I'm trying to think of how terran/ zerg casters would compliment a toss army well...

    as for the oracle, it would make dt strikes more devestating- disable detection buildings (comsat station, turrets, spore colony) and then there isnt any go to detection

  7. #37

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Posted in first thread, will post it here too. The article of the guy that played Z and P against some opponents in Blizzcon. Some interesting stuff, and I like what he says about Swarm Host. http://www.gosugamers.net/starcraft2/blogs/3427
    Last edited by RamiZ; 10-22-2011 at 04:36 PM.
    "Living for the Swarm!"

  8. #38
    Junior Member
    Join Date
    Oct 2011
    Posts
    11

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    from blizzcon - they add unified shaders, ragdoll system and improve creep to "consume" enemy buildings... very nice news for all starcraft players

  9. #39

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by Skyline View Post
    from blizzcon - they add unified shaders, ragdoll system and improve creep to "consume" enemy buildings... very nice news for all starcraft players
    From that, I only know what creep does, since it was like that in WoL alpha. What are the other two things? Ragdoll system and unified shaders?
    "Living for the Swarm!"

  10. #40

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by Skyline View Post
    from blizzcon - they add unified shaders, ragdoll system and improve creep to "consume" enemy buildings... very nice news for all starcraft players
    What does it mean by "consume" enemy buildings? I assume it isn't gameplay related as in DPS.
    >>You Must Construct Additional Pylons<<

Similar Threads

  1. What changes in multiplayer for HoTS?
    By Rake in forum StarCraft Discussion
    Replies: 18
    Last Post: 03-01-2011, 11:21 AM
  2. Do we need more multiplayer units?
    By Maul in forum StarCraft Discussion
    Replies: 53
    Last Post: 08-12-2010, 01:21 AM
  3. singleplayer vs multiplayer (what do you value more?)
    By senervo in forum StarCraft Discussion
    Replies: 12
    Last Post: 07-30-2010, 05:04 PM
  4. Smart Multiplayer AI
    By The_Blade in forum StarCraft Discussion
    Replies: 24
    Last Post: 01-13-2010, 09:22 PM
  5. multiplayer question
    By ragsash in forum StarCraft Discussion
    Replies: 10
    Last Post: 10-02-2009, 07:26 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •