11-25-2011, 06:28 PM
#121
12-01-2011, 08:40 AM
#122
I feel that most of the negativity is directed towards Terran, which I believe is understandable given the way blizzard is taking this. However, I want to see how these changes play out. Who knows in a couple months they may scrap a few units and create new units just for balancing, we just never know with blizzard.
12-09-2011, 07:13 PM
#123
Yeah, true - now that we've all been thru the WoL process, it's hard to get all worked up about new stuff, changes, bad models, op units, etc - because in no time at all, it will change. Much of the OP stuff will get nerfed out, bad models (like the Warhound) will go by the wayside for ones more consistent each races' design, downright silly-looking attacks like the Viper 'grab' will get new, cool-looking animations, and so on. Wont do much for lively forum discussion,but at least we're not going into a tailspin with every new tidbit of news.
Oh Nicol Bolas, where art thou when we needest thee teh most.....?
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Last edited by Caliban113; 12-09-2011 at 07:18 PM.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
12-10-2011, 04:45 AM
#124
I think he is still stalking around. He will probably get back when the HOTS beta kicks in!Oh Nicol Bolas, where art thou when we needest thee teh most.....?![]()
"Living for the Swarm!"
12-21-2011, 09:18 PM
#125
we finally have more to talk about. david kim comments
i don't know about you squidy, but i don't like the reaper. hope he gets cut.We tend to agree that Reapers can stand to see some improvement. We like the unit, but the problem previously was that Reapers with Nitro Packs were too effective versus zerg in the early game. Unfortunately, after losing their role in early-game harassment, Reapers haven’t proven to be a very powerful or useful unit at most stages of the game.
As we discussed at BlizzCon, we’re taking a hard look at the Reaper, and we’re experimenting with different options to see where Reapers can fit into the terran arsenal with Heart of the Swarm.
Last edited by mythology; 12-21-2011 at 09:25 PM.
12-22-2011, 01:52 PM
#126
01-26-2012, 07:25 AM
#127
Depending on the artist, art does indeed have a goal beyond the expression. Its kind of silly to make such a blanket statement.
Every unit in the game is designed (art wise) to instantly communicate the core purpose of that unit. Each one has a unique silhouette so you aren't ever confused when playing the game. But even beyond that, each unit's design, color, and shape all are bent towards communicating what is actually happening in the game. The Maurader is bulky and his animation shows him lumbering around (not too slow, not too fast of a walk) Everything visually points to this unit as being powerful. The immortal's shield graphic looks tougher and thicker than the regular protoss shields. There are countless examples of art as having a goal in starcraft alone.
The goal isn't expressing alone. The ultimate goal is giving the player more information from which to make snap decisions.
While I disagree with you about art. I think your original point about Dustin's design philosophy of "the rule of cool." still stands.
Drink Zealot Powerade!
Nothing gets your Psionic powers flowing like Zealot Powerade!
01-26-2012, 06:19 PM
#128
01-26-2012, 09:37 PM
#129
I disagree. While it's hard to nail down what art is and isn't. Trust me... art is most definitely design. As an artist working at a game studio... We are given a very short description of the unit and its abilities/role. It's up to us to create it all from our heads. Unless you're calling art the end result and not the process? Anyone who doesn't design is not an artist. Anyone can can eat a tube of paint and throw up on a canvas. Not everyone can compose/design/architect/ a beautiful painting.
Dictionary.com:
Design - to plan and fashion the form and structure of an object, work of art, decorative scheme, etc.
But like I said before, the rule of cool point that you made still stands(just you're understanding of art is a bit off). Blizzard for sure has an idea of what's cool and tries to make it work instead of designing first and making it cool afterwards.
Last edited by ZealotPowerade; 01-26-2012 at 09:40 PM.
Drink Zealot Powerade!
Nothing gets your Psionic powers flowing like Zealot Powerade!
01-26-2012, 10:45 PM
#130
I'm a graphic designer with a background in advertising. I'd like to think I know what I'm talking about. If something is created to solve a problem, it is design, not art. Visual clarity of units and abilities is not art, it is design. Creating a "cool" looking unit is art, forcing it into the game is design. Most "so-called" art is in fact design because it was created to sell and thus solve the problem of the artist needing money, or to hand in for grading so some hipster can graduate high school. True art is impossibly rare, pure expression for the sake of expression.
The distinction between the meanings of the two words is as clear as the glass on the Louvre.