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Thread: DemolitionSquid Reviews HotS Multiplayer Changes

  1. #101

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    If you were able to replicate a colossus you would get the range upgrade from the information we have gotten, but the problem is that colossus is massive and thus can't be replicated.

  2. #102

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Is anyone else of the opinion that aside from the viper though, the replicant may not have much use against Zerg? I play Protoss and usually the only Zerg I have trouble with consistently are their airforce, which the Tempest is designed to handle. Their ground units, I find depending on the composition a balanced force of lots, stalks, immortals and/or colossi work just fine, I don't need to copy a Zerg spellcaster to help.
    You don't see the point in replicating Infestors or Vipers? Fungal Growth on Zerg units than cast Psi Storm over it? Blinding Clouds on Hydras and Roaches while your Colossi wreak havoc over them, trapping them in Force Fields so they can't escape from Blinding Cloud? Tons of possibilities.

    I don't know about you, but currently in GSL I see ton of Protoss players having problems with Infestor/Ling army, switching into Mutalisks. Replicant would certainly help there. Tempest is high tech unit and it costs a lot, you need to have few them to be able to handle big bunch of Mutalisks, OR... you can just make two Infestors and Fungal 20+ Mutalisks to Death with few Stalkers support.
    "Living for the Swarm!"

  3. #103

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    I don't use HTs so there you go to your first point, and yes, I said "aside from the viper". And while the infestor certainly would help on Muta harass, this assumes the enemy Zerg makes them. Me, if I were gonna make a huge fleet of Mutas I'd focus my gas on that, considering how much gas infesters cost.

    Quote Originally Posted by Twilice View Post
    If you were able to replicate a colossus you would get the range upgrade from the information we have gotten, but the problem is that colossus is massive and thus can't be replicated.
    I just meant that as an example. There's another new ballgame then, Replicant could copy a Stalker or Zealot and get you Charge and Blink for free, which justifies the Replicant's base cost - two 200/200 units (400/400), you save the Twilight Council and the upgrade costs (500/450) and now have a free Stalker and Zealot to add the army at no cost. Could easily trick an opponent, they don't see a Twilight Council and don't realize you replicated their units and still have the upgrades.
    Last edited by Drake Clawfang; 11-03-2011 at 02:12 PM.
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  4. #104

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    i think the terrans have too many walkers. i'm not feeling the war hound its stealing the thunder of the marauder.

    aesthetically, i think the terrans need another unit on Treads. they already have 2 walker mechs and now a third with the hellion, they dont need a fourth.

  5. #105
    handclaw's Avatar Junior Member
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    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by warrior6 View Post
    i think the terrans have too many walkers. i'm not feeling the war hound its stealing the thunder of the marauder.

    aesthetically, i think the terrans need another unit on Treads. they already have 2 walker mechs and now a third with the hellion, they dont need a fourth.
    So much this. I've been thinking this, too. Though, for me it would be fine, if at least the Warhound wasn't that humanoid shaped... Get rid of the arms AT LEAST, I say.

  6. #106

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by warrior6 View Post
    i think the terrans have too many walkers. i'm not feeling the war hound its stealing the thunder of the marauder.

    aesthetically, i think the terrans need another unit on Treads. they already have 2 walker mechs and now a third with the hellion, they dont need a fourth.
    I said it numerous times before, but the Thor is too large to walk on 2 legs.

    It should be on treads.

  7. #107

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Give it the ARES model.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  8. #108

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    What the Thor should have been from the beginning:



    Also I wouldn't call the Marauder or the Battle Hellion walkers. They are just powersuits that are a bit larger.
    Decepticons, transform and rise up!

  9. #109

    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Quote Originally Posted by flabortast View Post
    What the Thor should have been from the beginning:



    Also I wouldn't call the Marauder or the Battle Hellion walkers. They are just powersuits that are a bit larger.
    They are powersuits/exo-suits. That was never up for debate. The issue is that Terran has too many bipedal units.

  10. #110
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    Default Re: DemolitionSquid Reviews HotS Multiplayer Changes

    Only thing i dont like about taking out the Carrier and Mothership is that the Protoss lack the super cool big ship.

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