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Thread: Iceworld Terrain

  1. #11

    Default Re: Iceworld Terrain

    Quote Originally Posted by XSOLDIER View Post
    Didn't they mention trying to have different building skins or something on snow tilesets at some point a long while back? Essentially making it so that the structures would get/have snow on them? It many be that this is a WIP that they want to reveal later on, since it's something that'll make it look very unique compared to any of the other tilesets.


    X
    Well Warcraft2 had that... so I hope SC2 has it

  2. #12
    Pandonetho's Avatar SC:L Addict
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    Default Re: Iceworld Terrain

    Sigh, I'll miss the rich colourful colour schemes SC2 alpha had...

    Now everything is watered down and faded.

  3. #13

    Default Re: Iceworld Terrain

    Quote Originally Posted by andreicr View Post
    I think they said somewhere that they always added snow tiles in the expansions and that an expansion isn't an expansion without snow tiles --> Maybe not in WotL. Can't find the source now but if I find the link I'll post.
    I know that this was said in at least 3-4 interviews. Most notably Samwise's most recent ones

    Quote Originally Posted by Hav0x View Post
    That was a joke. They don't purposely hold out the snow tilesets just so they will be in the expansion.

    Samwise said that they would like to add some snow and stuff to buildings in the snow tileset if they have time.
    *nods* We'll see how it goes, I'm on the fence, where it could be either way.

    Quote Originally Posted by Pandonetho View Post
    Sigh, I'll miss the rich colourful colour schemes SC2 alpha had...

    Now everything is watered down and faded.
    Interesting how things change over 2 years... this would have got you skewered then. Agreed?
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  4. #14
    Pandonetho's Avatar SC:L Addict
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    Default Re: Iceworld Terrain

    Interesting how things change over 2 years... this would have got you skewered then. Agreed?
    lol, for sure.

  5. #15

    Default Re: Iceworld Terrain

    Quote Originally Posted by flabortast View Post
    That picture is a year and a half old... of course it looks bland.
    Not to forget mentioning that in this particular screenshot, it looks more like cracked concrete than snow.

    (Snow reflects light a lot more)

  6. #16

    Default Re: Iceworld Terrain

    WOW I never realized how terrible the game looked back then...
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  7. #17
    0neder's Avatar Junior Member
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    Default Re: Iceworld Terrain

    Quote Originally Posted by vIsitor View Post
    the frozen tileset tends to be rather plain; despite being a fan-favorite, its hardly the ideal environment to show off what SC2's terrain rendering engine can do ('put your best foot forward', as it were...).
    I disagree. How many amazingly beautiful lighting effects to you see with real-world snow environments? dozens!

    I have no problem with waiting, though. The jungle looks amazing.

  8. #18

    Default Re: Iceworld Terrain

    One thing I really liked about the the Ice tileset was the high water. I used it to create an inverted island map called "Netherlands". The main islands were all on low ground surrounded by cliffs that led to the high water so you couldn't see what was approaching until the enemy attacked, and the expansions were on high ground — level with the water.

    There was one problem with the map though. Terrans and Protoss could use the small strip of high ground surrounding each base to build PCs and MTs on, while the zerg couldn't build anything unless there was creep, which needed a Hatchery but didn't matter anyway because the strip wasn't wide enough to let the creep spread even if you managed to find space for a Hatchery.

    My other favorite tileset was the Space tileset. It offered three distinct buildable terrain levels, with each blocking LoS from the one below it. It also had those infantry-only ramps in the form of stairs and three distinct bridge lengths. You could really do a ton of stuff with that tileset.

  9. #19
    0neder's Avatar Junior Member
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    Default Re: Iceworld Terrain

    In addition to the snow on the buildings, they could give off steam. Now that would REALLY be amazingly cool!

  10. #20

    Default Re: Iceworld Terrain

    I think they mentioned pretty early on that the concept of "tileset" is a thing from the past. If you want you can have Lava and desert on the same map. If that is a good idea is a different issue...

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