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Thread: [For Real this Time] HotS Unit Teaser #2

  1. #61

    Default Re: [For Real this Time] HotS Unit Teaser #2

    A turtle-type creature that can withdraw into it's shell (while still beign mobile) and loose it's attack but have increased armor/hitpoints, and when outside it's shell (as picutred) it regains it's attack. Would solve the problem of Zerg units dieing before even reaching the battlefield.

  2. #62

    Default Re: [For Real this Time] HotS Unit Teaser #2

    Quote Originally Posted by TheProgramer View Post
    A turtle-type creature that can withdraw into it's shell (while still beign mobile) and loose it's attack but have increased armor/hitpoints, and when outside it's shell (as picutred) it regains it's attack. Would solve the problem of Zerg units dieing before even reaching the battlefield.
    I am pretty sure it won't... :/

    And this really looks like Roach upgrade.
    "Living for the Swarm!"

  3. #63

    Default Re: [For Real this Time] HotS Unit Teaser #2

    Baneling artillery. We need a Funny Starcraft Pictures section.

  4. #64
    Duckyyy's Avatar Junior Member
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    Default Re: [For Real this Time] HotS Unit Teaser #2

    Quote Originally Posted by GnaReffotsirk View Post
    Baneling artillery. We need a Funny Starcraft Pictures section.
    That would be Soooooo Cool!

  5. #65

    Default Re: [For Real this Time] HotS Unit Teaser #2

    It could be a Lurker, seeing as there are spikes on its sides (although, what Zerg unit doesn't have spikes >_>)

    Probably a Roach evolution, the shell makes it look like a tank unit.
    >>You Must Construct Additional Pylons<<

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