09-19-2014, 04:33 PM
#961
09-19-2014, 09:15 PM
#962
Going by the cinematics, this is about how large the drop pods are, give or take:
![]()
Last edited by Visions of Khas; 09-19-2014 at 09:27 PM.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
09-19-2014, 09:39 PM
#963
Last edited by Shadow Archon; 09-19-2014 at 09:43 PM.
09-19-2014, 11:52 PM
#964
09-20-2014, 09:40 AM
#965
Ah, damnit Blizzard, so inconsistant. If they wanted the G-226 medivac to be bigger than the Quantradyne apod-33, they shouldn't have used the exact same design for it.
SC2 armory 'medivac':
SCG dropship:
All of the panels and flaps and the flat radar dish and everything are the same, and it doesn't have any crosses or anything like the in-game unit. I'd kind of guess that they made the high detail armory model back when normal dropships and medics were still in the game, and then never reworked or retextured it. I'd be happy if medivacs were a bit bigger and had some sort of external healing laser thing on the underside.
I think I'll keep my SC1 dropship bigger though. If you look at the manual, it never specifies that one as a quantradyne apod-33, only in Starcraft Ghost did they start using that term. I know on the wiki they have pictures of the original on the same page as the Ghost dropship, but I'm fine calling it a different design, 'cause it looks different.
![]()
09-23-2014, 12:56 PM
#966
09-23-2014, 04:16 PM
#967
Ahhh... I love your work, man, but those numbers you just gave for those windows are very untrustworthy.
So, there are three rows of windows running along the neck. And in that image you just posted you identified some as being 3m, but some as being 1m, very reasonable. But this is from a screenshot of the model in the editor that isn't an orthographic view, so you're seeing some things from an angle without realizing it, and with bad antialiasing. If you look at a closeup of those windows from any other shot, the bottom ones are absolutely not 3 times the height of the top ones.
I don't have a ripped model of the Hyperion, but you should definitely find one and get an orthographic side view going. Or, within the editor, I bet you can adjust the FOV of the camera, right? That should get you pretty close to orthographic.
Edit: also, btw, do you think this opening right in the middle of the front of the Hyperion, the black upside-down trapezoid under the caution stripe there, could be the opening to the armory hangar? Does that fit at all with any scale you've done so far? Or is it just a random detail. I really want to know where that hangar's supposed to be. :/
![]()
Last edited by Robear; 09-23-2014 at 04:57 PM.
09-23-2014, 06:03 PM
#968
You won't find anything on the surface of the model that matches the armory hangar or Kerrigan's docking hangar. Trust me, I've looked.Besides, it looks as though Kerrigan is oriented Raynor's Dropship (which is named the Kaleb, by the way) to the right of center.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
09-23-2014, 06:37 PM
#969
????
But, I'm not scaling any 3d objects. I'm scaling 2D features on the 3D object.So, there are three rows of windows running along the neck. And in that image you just posted you identified some as being 3m, but some as being 1m, very reasonable. But this is from a screenshot of the model in the editor that isn't an orthographic view,
Why would I need an orthographic view?
But I used the editor to give me a straight horizontal view of the BC....so you're seeing some things from an angle without realizing it,
Ah, but that's because I'm using the Low-res models specifically.and with bad antialiasing.
A few of the details are different between it and the Hi-Res.
Again, that's the hi-resolution model.If you look at a closeup of those windows from any other shot, the bottom ones are absolutely not 3 times the height of the top ones.
I don't have a ripped model of the Hyperion, but you should definitely find one and get an orthographic side view going. Or, within the editor, I bet you can adjust the FOV of the camera, right? That should get you pretty close to orthographic.
The Hi-resolution and the Low-Resolution have different windows, apparently.
For example, from as close a view as the picture I can replicate.
My Editor Hi-Res:
My Editor Low-Res:
For a closer analysis:
Hi-res windows are all similarly sized:
Low-res windows are not, and contain irregularity.
![]()
Possibly from not being completely illuminated on the inside?
Anyways, the low-res windows clearly have an extra part of metal dividing the bottom rows, and the Low-Res's windows are quite clearly smaller.
Both appear in cut-scenes though, and are suppose to be the same ship. Given the Hi-res is a bit inconsistent itself with window sizes, I thought the white blocks were a way of showing illumination on the Battlecruiser, and that not all of the blinding white was actually the window, while the Low-Res just displays the window without that excess illumination.
In the Low-Res, not all of the windows are lit, showing that not all rooms have lights on all the time, which I thought was interesting.
...Heck, looking at the Hi-res again, past the white light, I think you can see the window is smaller.
Do you see the slightly darker box within the lighting? With what looks like some kind of lighter rectangle near the bottom?
Do you think that could be the "actual" window?
Eh, that shape is clearly different from the air shield.Edit: also, btw, do you think this opening right in the middle of the front of the Hyperion, the black upside-down trapezoid under the caution stripe there, could be the opening to the armory hangar? Does that fit at all with any scale you've done so far? Or is it just a random detail. I really want to know where that hangar's supposed to be. :/
![]()
It isn't a trapezoid shape.
Not to mention:
![]()
Assuming the Hyperion is facing the same way, the armory should be somewhere on an angle on the side of the ship.
Also, scaling inside the armory is whacked given the Medivac can, by lore, carry Thors, and its size compared to the Siege Tank is just not to true scale. Not to mention, I think the bay underneath the Medivac is also shorter than some of the people around the room, when in HotS, the Comics, Frontline, etc. we know people can stand just fine without having to duck or crouch.
That just isn't to scale given what we know lore-wise, so any scaling from that room is suspect anyways.
Trying to have it fit to an exterior of the BC when it isn't scaled properly to itself on the inside means its not going to be possible to be accurate with it.
Heck, assuming the number has any relevance, there's suppose to be another eleven of these rooms on the Hyperion.
09-23-2014, 06:54 PM
#970
FYI Shadow Archon, several of your image links are broken.
- - - Updated - - -
FYI Shadow Archon, several of your image links are broken.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.