This will definitely be drawn.
So, the overall pose is actually quite simple: the lower body presses itself against the ground, which angles the rear carapace back. The head/neck frill goes almost vertical. The scythe arms tuck themselves back. The pouches appear in the area between the shoulders and the bottom of the back carapace.
You can see that Warcraft 3 got the pose kind of wrong— they didn't angle the back carapace at all, flaps just open up from the back of it, and the head stretches down out of the way, when it should have tilted up. The WC3 pose puts the widest part of the frill below the firing pouches, while the sprite pose puts the widest part above them, allowing the spines to fire on either side.
Really, it's the same pose as the SC2 cinematic hydra firing, only in SC2 the back carapace is only connected at the neck, like a second frill, instead of staying attached to the back so it tilts forward too, instead of back with the body. And, well, the arms are more out to the sides instead of tucked back. But, you get what I mean.
So, the real question is, where do the SC1 pouches come from? Now that we've established that the arms of the sprite hydra are really far forward, the whole side of the "torso" is open for use. The pouches could be flat against the muscles there, and then be inflated/unfolded.
They could also be folded along the hydralisk's shoulders, kind of like... well, the SC2 hydralisk. But, while it does look a little bit like that here,
you can see that the pouch is in front of/on top the arm. Honestly I think it's most likely that the pouch expands from the body and just clips through the shoulder since they really weren't worrying about clipping at all back then, especially for the sprites.
Then the more minor question is, again, is something inflating or filling with liquid, building up pressure to fire the spines? Or is the expanding and green liquid that shoots out just incidental, some lubricating acid-y mucus?
Starcraft: Ghost should have clarified things for us, but instead we got this pouchless rapid fire method, at 50 seconds in. (My god, in all 3 videos of Hydralisks firing, the hydralisk that fires shows up at 50 seconds in.) So, still plenty of mysteries. And there isn't even publicly available SCG concept art of Hydralisks, like there is for Zerglings, to see what other designs they were thinking of.
It would be interesting if the pouches were intended to be shoulder pouches all along, and SC2's design was just returning to that. I wish they'd released a render of the sprite model, like they did for almost all the other Zerg units.![]()









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Just curious how they did it.











